Musashis RPG Overhaul для XCOM 2
OPEN BETA VERSION
Features
- Gameplay overhaul that revamps various aspects of the game
- Replaces vanilla classes with a single class with 14 specializations with 7 ranks each for a total of 98 abilities to choose from
- The new class can choose from all primary and all secondary weapons (including LW2 secondaries). Every combination is possible.
- Dynamic class title / class icon based on your ability choices
- 2 random starting abilities on squaddie
- Stats can be upgraded with ability points
- All secondary weapon abilities work regardless of the inventory slot (e.g fan fire with pistols in the primary slot).
- Weapon and Attachment mechanics got revamped to have a more focused role for each weapon
- Full support of Primary Secondaries
- Full support of weapon mods like Resistance Firearms
- New second wave options: [RPGO] Specialization Roulette, [RPGO] Commanders Choice, [RPGO] Training Roulette
- Full controller support
I recommend to play this mod with the following mods:
- WotC SpecOps Combat Knives
- WotC Katana Mod Reloaded
- [WOTC] Point-Based Not Created Equal
- Stealth Overhaul
- WotC Tactical Suppressors
- WOTC Dual Wielded Pistols
- Dual Wield Melee
- [WOTC] Mechatronic Warfare
- [WoTC] XCOM Psi Overhaul
- [WOTC] Stats on New Promotion Screen
- [WOTC] Rocket Launchers
About this overhaul
The mod replaces the vanilla class by one class starting as "Soldier".
The Soldier class can use every weapon (supporting Primary Secondaries, LW2 Secondary Weapons).
This class has 14 rows of abilities (named specializations) with 7 ranks each (98 abilities total) to choose from.
There a lot of plugin mods that you can use to add to this: plugin in mod collection
When your soldier evolves your class name and icon changes dynamically to the specialization you have the most perks from.
On squaddie your soldier will get two random starting abilities from a pool to give each soldier an idea to where he/she could be developed.
With second wave options you can limit the available specialization to some randomly chosen or picked (or even a combination of some picked and some random) specializations.
More info on swo HERE
Any combination of abilities and weapons are possible. For example you can create a cannon wielding medic, a gunslinging grenadier, sniper with ripjack or whatever you can imagine.
Most abilities work with each weapon, the secondary weapon abilities work with their associated secondary regardless if it is in the primary or secondary.
Another big change is the possibility to upgrade the soldiers stats with ability points. Therefor i designed a completely new ui screen.
For overall balance and because i wanted to i overhauled the weapon mechanics and how most weapon attachments work.
CLICK HERE FOR A FULL LIST OF FEATURES
Credits
*Standing on the shoulders of giants*
A huge thanks to everone involved in this mods. So many great people helped me along the way.
I could not have done it without you guys!
Pavonis Interactive for all long war 2 perks i used and initial Detailed Soldier Lists.
Robojumper for the stats icons i used in the stats upgrade screen, some class icons, controller support and coding assistance on countless occasions.
xylthixlm for xmod base and the perk icon library. Fantastic work and a tremendous workload reduction.
MalucoMarinero - there can only be one (community highlander)
creative xenos for being that crazy chaotic creative bunch of great people that they are.
bg for [WOTC] Detailed Soldier Lists
MoonWolf for the initial [WOTC] New Promotion Screen by Default
zamster for helping me turning my localization into proper english
Chris the Thin Mint for help with balancing and localization
FelineKnave for a lot of great localization
bstar - adding the mint aptitudes to the fun
Ziodyne - for the aptitude perks of mint
DerBK - for some ABB perks bstar "aquired"
Sumajin - making some weapon changes configurable
Astral Descend - UI Consultant
Mr. Nice - Controller Support
Playtesters
Thanks to the first line of infantry and brigadier rank bug hunters
Ginger
Astery86
nekoworkshop
bstar
Chris the Thin Mint
FAQ
Do i need to start a new campaign for this?
Yes!
I only see the first 4 ability rows and can't scroll in the promotion screen!
DEACTIVATE THE FOLLOWING MODS SINCE THEY ARE ALREADY INTEGRATED IN THIS MOD
- [WOTC] Detailed Soldier Lists
- [WOTC] New Promotion Screen by Default
- View Locked Skills - Wotc
After that delete %User\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config
Will custom class mods work with this?
Yes
What about Faction Heros, SPARKS, Psi Soldiers?
They are not touched by this mod and should work normally
My soldier keep getting promoted to basegame/other classes?
Its a strange bug cause by the config system for some people.
Use the mod Disable Any Class Wotc and disable all classes but UniversalSoldier in the ingame mod options.
I have a lot of plugins and the promotion screen skips specializations when scrolling
Use [WoTC] Row-Based Scrolling Speed Wotc
or consider using the second wave options to limit the available specs.
Mod compatibility
Most mods should be compatible. If you have an issue let me know.
Other Overhaul mods like MINT and A Better Barracks obviously clash in some areas.
Known incompatibilities:
- [WOTC] Detailed Soldier Lists
- [WOTC] New Promotion Screen by Default
- View Locked Skills - Wotc
- "Configure Upgrade Slots" doesnt work cause this mod set all slots to 3
- "Hack Plus" leads to insane high hacking stats
A note on the beta status
This mod will change frequently.
Therefor it might be needed that you rebuild you soldiers.
Use the command RPGO_RebuildSelectedSoldier for that purpose.
Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to see sneakpeeks of work in progress mods or become a closed beta tester? Consider become a patreon :)
https://www.patreon.com/musashi1584