Mixu's Legendary Lords 2 (Updated for the patch) для Total War: WARHAMMER II
You can now play with my lords if you use my unlocker:
https://steamcommunity.com/sharedfiles/filedetails/?id=1727923164
- Yes, it also works with Cryn's
This mod adds new characters to various different races, except for the ratmen. (oversized rodents don't exist, stop spreading this heresy.)
- Belannaer the Wise, Saphery
- Prince Imrik, Caledor
- Korhil, Chrace
- Lord Huinitenuchli, Xlanhuapec
- Tetto'eko, Tlaxtlan
- Oxyotl, will spawn at some point during your lizardmen campaign
- Fighting againts Chaos/Norsca/Dark Elves will reduce the timer.
- Occupying settlements with high chaos corruption will also reduce the timer.
- Amount of Chaos factions existing around the world will also reduce the timer.
- Tullaris Dreadbringer, Scourge of Khaine
* Unless you're playing as Har Ganeth. He will join you after completing a mission in that case.
- Sir John Tyreweld, Knights of Origo
- Egrimm van Horstmann, The Cabal
* Can also be recruited by vanilla chaos faction, you just have to kill the big bird.
- Egil Styrbjorn, Skaeling
- Gorfang Rotgut, Red Fang
- King Tutankhanut, Numas
- Naieth the Prophetess, Wydrioth
- Ghorros Warhoof, Ripper-Horn Tribe
- Warlord Feskit, Clan Mordkin
* Did i say skaven? I meant a skeleton that happens to be carried by a creature that looks like a rat.
[list]
-
-
- All unique Heroes are unlocked when you start your game.
- Kouran Darkhand, Naggarond
- Chakax, Hexoatl or Xlanhuapec
- Donna Don Domingio, Knights of Origo
- Ramhotep the Visionary, Numas
- Yes, there are custom units in this mod, but don't worry, you can choose to disable them by using DrunkFlamingo's Mod Configuration Tool.
- Knights of Origo, Knights of Origo
- Ossian Guard, Scourge of Khaine and Har Ganeth
This mod is compatible with the CTT - Boyz will be Boyz overhaul
https://steamcommunity.com/workshop/filedetails/?id=1214959308
For other overhauls you'll need a submod like this one for SFO:
https://steamcommunity.com/sharedfiles/filedetails/?id=1602827806
Submods are obviously okay, same thing with translation mods.
Both of those types of mods should still require the original mod instead of including the entire mod, it is a "sub" mod after all.
There is no reason to include the entire mod, if you're making a submod.
Mod no worky, plz fix
1. Fucking manners, perkule!
2. Use Kaedrin's mod manager aka KMM
3. Disable other script mods, one of them may have broken scripts.
Multiplayer doesn't work
1. Yes, it won't work.
2. You can stop bloating the comment section, thanks.
I can't see X lord on the campaign map
It's caused by a script break:
1. Disable other script mods, one of them may have broken scripts.
2. You might be suffering from "too much stuff happening at the same time" bug, try disabling a few big mods.
I can't play as one of these lords
You need a unlocker for that, use mine or Crynsos'
- Zoidberg, he created the battle map that is used in Ghorros' starting quest battle.
- Marthenil, for figuring out campaign animations.
- Vandy, for his library thing, without it Feskit wouldn't have the bone gathering thing.
- Shawmuscle, for Korhil's axes
Need help with modding or just wanna know what i'm doing with my mods, join the C&C Modding Den (there's also bunch of other modders, like cataph and crynsos): link
https://steamcommunity.com/sharedfiles/filedetails/?id=1727923164
- Yes, it also works with Cryn's
This mod adds new characters to various different races, except for the ratmen. (oversized rodents don't exist, stop spreading this heresy.)
Faction Leaders:
High Elves
- Belannaer the Wise, Saphery
- Prince Imrik, Caledor
- Korhil, Chrace
Lizardmen
- Lord Huinitenuchli, Xlanhuapec
- Tetto'eko, Tlaxtlan
- Oxyotl, will spawn at some point during your lizardmen campaign
- Fighting againts Chaos/Norsca/Dark Elves will reduce the timer.
- Occupying settlements with high chaos corruption will also reduce the timer.
- Amount of Chaos factions existing around the world will also reduce the timer.
Dark Elves
- Tullaris Dreadbringer, Scourge of Khaine
* Unless you're playing as Har Ganeth. He will join you after completing a mission in that case.
Bretonnia
- Sir John Tyreweld, Knights of Origo
Chaos & Norsca
- Egrimm van Horstmann, The Cabal
* Can also be recruited by vanilla chaos faction, you just have to kill the big bird.
- Egil Styrbjorn, Skaeling
Greenskins
- Gorfang Rotgut, Red Fang
Tomb Kings
- King Tutankhanut, Numas
Wood Elves
- Naieth the Prophetess, Wydrioth
Beastmen
- Ghorros Warhoof, Ripper-Horn Tribe
Skaven
- Warlord Feskit, Clan Mordkin
* Did i say skaven? I meant a skeleton that happens to be carried by a creature that looks like a rat.
Unique Lords:
[list]
-
Grimm Burloksson
Gained by holding the entire Zhufbar province, available to all Dwarf factions.-
Caradryan
Gained after building the Sacred Flame of Asuryan building in Shrine of Asuryan, available to all High Elf factions, can be taken as a hero instead.Unique Heroes:
- All unique Heroes are unlocked when you start your game.
- Kouran Darkhand, Naggarond
- Chakax, Hexoatl or Xlanhuapec
- Donna Don Domingio, Knights of Origo
- Ramhotep the Visionary, Numas
Regiments of Renown:
- Yes, there are custom units in this mod, but don't worry, you can choose to disable them by using DrunkFlamingo's Mod Configuration Tool.
- Knights of Origo, Knights of Origo
- Ossian Guard, Scourge of Khaine and Har Ganeth
Compatibility with overhaul mods:
This mod is compatible with the CTT - Boyz will be Boyz overhaul
https://steamcommunity.com/workshop/filedetails/?id=1214959308
For other overhauls you'll need a submod like this one for SFO:
https://steamcommunity.com/sharedfiles/filedetails/?id=1602827806
Submods:
Submods are obviously okay, same thing with translation mods.
Both of those types of mods should still require the original mod instead of including the entire mod, it is a "sub" mod after all.
There is no reason to include the entire mod, if you're making a submod.
F.A.Q
Mod no worky, plz fix
1. Fucking manners, perkule!
2. Use Kaedrin's mod manager aka KMM
3. Disable other script mods, one of them may have broken scripts.
Multiplayer doesn't work
1. Yes, it won't work.
2. You can stop bloating the comment section, thanks.
I can't see X lord on the campaign map
It's caused by a script break:
1. Disable other script mods, one of them may have broken scripts.
2. You might be suffering from "too much stuff happening at the same time" bug, try disabling a few big mods.
I can't play as one of these lords
You need a unlocker for that, use mine or Crynsos'
Credits:
- Zoidberg, he created the battle map that is used in Ghorros' starting quest battle.
- Marthenil, for figuring out campaign animations.
- Vandy, for his library thing, without it Feskit wouldn't have the bone gathering thing.
- Shawmuscle, for Korhil's axes
Discord
Need help with modding or just wanna know what i'm doing with my mods, join the C&C Modding Den (there's also bunch of other modders, like cataph and crynsos): link