Community Bug Fix - OUTDATED FOR NOW - для Total War: WARHAMMER II
Mod Version 1.99.2
This mod is a compilation of several VERIFIED bug fixes provided by modders. I combined them into one single mod with the permission of their respective authors.
List of bugs fixed in this mod for game version 1.7.1
- Fixed Gor-Rok's missing weapon at turnstart. Additionally, factions won't lose the ancillaries they get at turnstart (like Alarielle's staff) when they get destroyed and revived later.
- Fixed Nakai's armies from being broken hordes when the faction is confederated by another Lizardmen faction. Now a script will make them regular armies instead.
- Fixed War Wagon (Mortar) not being recruitable from tier 5 Empire Workshop.
- Fixed Vampires factions not being able to use Raise Dead in the following provinces: new imperial forts, Solland, Laurelorn Forest, Misty Hills, The Moot, and The Red Rivers (Vortex).
- Fixed Vlad +30 diplomatic relations with Vampires and Followers of Nagash not being displayed on the faction selection screen.
- Fixed Azhag +20 diplomatic relations with Vampires not being displayed on the faction selection screen.
- Fixed Luthor Harkon +60 diplomatic relations with the Followers of Nagash not being displayed on the faction selection screen.
- Fixed Noctilus +60 diplomatic relations with the Followers of Nagash not being displayed on the faction selection screen.
- Fixed a bug preventing confederation with Graeling and Sarl tribes after defeating their leaders.
- Fixed a bug that removes the Banishment ability from Volkmar's War Altar in campaign.
- Integrated Sm0kin’s skill colour fix, which corrects missing colour information for spell skills. All vanilla skills that grant spells are now correctly coloured according to their lore.
- Integrated Sm0kin’s fix for post battle actions not affecting diplomacy. This could be intentional, awaiting confirmation on this one, but if it is then all the texts are wrong and need to be changed.
- Updated localization of vigour loss reduction skills and effects to actually say how much fatigue resistance they grant.
- Miscellaneous typo fixes.
COMPATIBILITY
Compatible only with the latest version of the game (1.7.1). It should work with all mods BUT the fixes being low priority they WILL be overriden by any mod that changes those exact same lines in the files.
I gave Venris permission to include this compilation in his SFO mod so you don't need it if you have SFO installed.
Having trouble? Want to report some bugs? Any questions? Join the modding community on Discord:
https://discordapp.com/invite/uxyGSAr
And as always, thank you for your support!
This mod is a compilation of several VERIFIED bug fixes provided by modders. I combined them into one single mod with the permission of their respective authors.
List of bugs fixed in this mod for game version 1.7.1
- Fixed Gor-Rok's missing weapon at turnstart. Additionally, factions won't lose the ancillaries they get at turnstart (like Alarielle's staff) when they get destroyed and revived later.
- Fixed Nakai's armies from being broken hordes when the faction is confederated by another Lizardmen faction. Now a script will make them regular armies instead.
- Fixed War Wagon (Mortar) not being recruitable from tier 5 Empire Workshop.
- Fixed Vampires factions not being able to use Raise Dead in the following provinces: new imperial forts, Solland, Laurelorn Forest, Misty Hills, The Moot, and The Red Rivers (Vortex).
- Fixed Vlad +30 diplomatic relations with Vampires and Followers of Nagash not being displayed on the faction selection screen.
- Fixed Azhag +20 diplomatic relations with Vampires not being displayed on the faction selection screen.
- Fixed Luthor Harkon +60 diplomatic relations with the Followers of Nagash not being displayed on the faction selection screen.
- Fixed Noctilus +60 diplomatic relations with the Followers of Nagash not being displayed on the faction selection screen.
- Fixed a bug preventing confederation with Graeling and Sarl tribes after defeating their leaders.
- Fixed a bug that removes the Banishment ability from Volkmar's War Altar in campaign.
- Integrated Sm0kin’s skill colour fix, which corrects missing colour information for spell skills. All vanilla skills that grant spells are now correctly coloured according to their lore.
- Integrated Sm0kin’s fix for post battle actions not affecting diplomacy. This could be intentional, awaiting confirmation on this one, but if it is then all the texts are wrong and need to be changed.
- Updated localization of vigour loss reduction skills and effects to actually say how much fatigue resistance they grant.
- Miscellaneous typo fixes.
COMPATIBILITY
Compatible only with the latest version of the game (1.7.1). It should work with all mods BUT the fixes being low priority they WILL be overriden by any mod that changes those exact same lines in the files.
I gave Venris permission to include this compilation in his SFO mod so you don't need it if you have SFO installed.
Having trouble? Want to report some bugs? Any questions? Join the modding community on Discord:
https://discordapp.com/invite/uxyGSAr
And as always, thank you for your support!