Cataph's Southern Realms (TEB) 2.0 [updated for Edge&Blade] для Total War: WARHAMMER II
Latest news: Gausser and Holidays, the update Abroad!
||Try it with our Closer to Tabletop overhaul!||
Southern Realms is in the New and Old World! Our beloved mod for WH1 is braving the waves to [strike]rob three new continents of their riches[/strike] explore the New World and its possibilities.
===Mod Awards 2016 - Winner of Best Unit Mod; Runner up for Player's Choice.===
Space not found, read it here with short descriptions!
Aside from a few elite units and specialized counters, these rosters are not supposed to be stronger than, say, the imperial one. They lack fear/terror units and their strong assets are balanced by harder recruitment/replenishment, but they should be able to fight well with combined arms and, in time, tech-buffed veteran armies that can bloody well teach the moustached northerners what a merc host can do.
Estalia specializes in tough and versatile veterans (think Conquistadores), Tilea on armoured units, Border Princes on agile irregulars helped by warrior elites. All of them can also count on restricted dwarfen allies.
All these factions share 12 tech nodes you can pick at whatever time. Loosely, 4 military, 4 leadership and 4 civil techs. In addition, three unique techs each that become available when the preceding row is completed.
All of them also get a unique recruitment building (Mercenary hubs) and economic upgrades (Art Workshops, on Marble&Dyes resources). New World Colonies depend instead from the Homeland Expeditions chain. New landmarks include ritual chains (in Vortex) and one each for Skavenblight and Miragliano!
All in all, I consider this as lore-friendly as it can go with armies that almost never had official rules. I expanded these factions based on what I could grab of the official lore (mostly pre-6th ed), RPGs, good old improv and historical XVI century stuff, mediating to keep it balanced and interesting.
CREDITS
No claims on Games Workshop content and concepts.
Some unit icons adapted from art by Pierre Bertin, Perun Tworek, Dariusz Bufnal and possibly other sources I couldn’t identify; cover image adapted from Rocroi, El ultimo tercio by A. Ferrer-Dalmau.
No claim intended here either.
Special thanks:
- my buddy Dreamlore
- Crynsos's unlocker
- Mixu's unlocker and related scripts
- RPFM crowd
- Marthenil for rediscovering the porthole settings.bin and to Crynsos for helping improve the process.
- Marthenil again for the essential breakthrough behind the morion helmet
- Dontfearme22 for his custom textures for tilean and estalian shields
- Haradrim for the Al Muktar's base
- the afecionados for screenshots and dedication
||Try it with our Closer to Tabletop overhaul!||
Southern Realms is in the New and Old World! Our beloved mod for WH1 is braving the waves to [strike]rob three new continents of their riches[/strike] explore the New World and its possibilities.
===Mod Awards 2016 - Winner of Best Unit Mod; Runner up for Player's Choice.===
MAIN FEATURES:
- 27+ new units across the rosters of Estalia, Tilea, Border Princes, New World Colonies, for both campaign and custom battles.
- 15 Regiments of Renown (old mod for info) and 6 "Regiments of Community".
- Three new lord types and EIGHT (you read that right) custom Legendary Lords!
- One new hero type, generals and captains reskinned, skill trees customized for all characters.
- Custom tech tree built from scratch for all the factions involved.
- Tebuary Cult / Plutocracy mechanic, with 100ish rites, one lord, 6+ Regiments of Community.
- Six new building chains including two landmarks.
- Dynamic caps on some units, appropriate garrisons.
- State troops reskinned for Estalian and Tilean groups.
- New Estalian and mixed NWC namelists.
Full Unit and Heroes list:
Space not found, read it here with short descriptions!
UNIT/BALANCE SYNOPSIS:
Aside from a few elite units and specialized counters, these rosters are not supposed to be stronger than, say, the imperial one. They lack fear/terror units and their strong assets are balanced by harder recruitment/replenishment, but they should be able to fight well with combined arms and, in time, tech-buffed veteran armies that can bloody well teach the moustached northerners what a merc host can do.
Estalia specializes in tough and versatile veterans (think Conquistadores), Tilea on armoured units, Border Princes on agile irregulars helped by warrior elites. All of them can also count on restricted dwarfen allies.
BUILDINGS AND TECHS:
All these factions share 12 tech nodes you can pick at whatever time. Loosely, 4 military, 4 leadership and 4 civil techs. In addition, three unique techs each that become available when the preceding row is completed.
All of them also get a unique recruitment building (Mercenary hubs) and economic upgrades (Art Workshops, on Marble&Dyes resources). New World Colonies depend instead from the Homeland Expeditions chain. New landmarks include ritual chains (in Vortex) and one each for Skavenblight and Miragliano!
USE and COMPATIBILITY:
- Some imperial units were removed from their recruitment (e.g., Greatswords, pistoliers/outriders) but still show up in custom battle for compatibility reasons (marked, don't use).
- Some climate edits that may override related reworks.
1. Compatibility:
- The mod is compatible with pretty much everything vanilla-friendly. Balance overhauls may/will be a problem. See FAQs for more from our field reporter, or the collection above for examples of what's surely compatible.
2. UNLOCKERS:
You need an unlocker to play: Mixu's or Crynsos's.
- The two unlockers WILL have some differences.
- Mod WILL work without unlockers for the AI (minus tech tree and landmarks).
- See first link in FAQs if something's wrong.
LORE AND SOURCES:
All in all, I consider this as lore-friendly as it can go with armies that almost never had official rules. I expanded these factions based on what I could grab of the official lore (mostly pre-6th ed), RPGs, good old improv and historical XVI century stuff, mediating to keep it balanced and interesting.
CREDITS
No claims on Games Workshop content and concepts.
Some unit icons adapted from art by Pierre Bertin, Perun Tworek, Dariusz Bufnal and possibly other sources I couldn’t identify; cover image adapted from Rocroi, El ultimo tercio by A. Ferrer-Dalmau.
No claim intended here either.
Special thanks:
- my buddy Dreamlore
- Crynsos's unlocker
- Mixu's unlocker and related scripts
- RPFM crowd
- Marthenil for rediscovering the porthole settings.bin and to Crynsos for helping improve the process.
- Marthenil again for the essential breakthrough behind the morion helmet
- Dontfearme22 for his custom textures for tilean and estalian shields
- Haradrim for the Al Muktar's base
- the afecionados for screenshots and dedication
Don’t forget to provide feedback and rate!
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