Medieval 1100 AD (main pack) для Total War: ROME II - Emperor Edition
Men, you can do good things for 1100 AD mod's progress like art, scripts, music, 3d models, PR, videos and any other support! Regards!
Deus Vult, Rome II fans! I prepared my new mod on the theme of Middle Ages for you - 1100 AD! The time of the first Crusade, religious wars and feudalism! “Rome 2 is a completely different era!” - someone will say, but I managed to convert it. Ancient temples and columns (was the main problem) turned into churches and towers, and all the cities became to look in Medieval style! You can check it in custom battles!
In total, more than 100 models of buildings and textures were replaced. At this stage, the mod affects only battles and units. Battles mechanics and animations were completely reworked for more realism and dynamics! Hope you enjoy it!
Now there are 34 Medieval factions available with unique sets of units!
[strike] 1. Make historically accurate campaign on Imp. Augustus map. [/strike]
[strike] 2. Create more than 80 unique factions.[/strike]
[strike] 3. Add a lot of new units.[/strike]
[strike] 4. Make historical names of the rulers of states and cities. [/strike]
[strike] 5. Add new religions: Orthodoxy, Catholicism, Islam.[/strike]
[strike] 6. Add new buildings and Medieval style icons.[/strike]
7. Make Viking raids (pirates) in the north and nomads raids in the east.
8. Make new missions for the factions.
9. Replace the ancient ships to the medieval ones (from Attila).
10. Good Community support will let to think about the mod of 1500 AD - with cannons, muskets and corslets.
Already several hundreds of units' equipment (armour, helmets, weapons, shields) have been added to 1100 AD from different games, mostly mods for Warband such as "Rus 13th Century", "Crusaders Way to Expiation". Huge regards to them! And of course to Medieval Kingdoms 1212 (R2 mod), cause my mod tightly bound with it.
Also credits for some models used go to Avetis and dontfearme22!
Warning! You need my permission to use new models of this mod!
If you have game crash - watch 1100 FAQ!
Deus Vult, Rome II fans! I prepared my new mod on the theme of Middle Ages for you - 1100 AD! The time of the first Crusade, religious wars and feudalism! “Rome 2 is a completely different era!” - someone will say, but I managed to convert it. Ancient temples and columns (was the main problem) turned into churches and towers, and all the cities became to look in Medieval style! You can check it in custom battles!
In total, more than 100 models of buildings and textures were replaced. At this stage, the mod affects only battles and units. Battles mechanics and animations were completely reworked for more realism and dynamics! Hope you enjoy it!
Now there are 34 Medieval factions available with unique sets of units!
Things to be done:
[strike] 1. Make historically accurate campaign on Imp. Augustus map. [/strike]
[strike] 2. Create more than 80 unique factions.[/strike]
[strike] 3. Add a lot of new units.[/strike]
[strike] 4. Make historical names of the rulers of states and cities. [/strike]
[strike] 5. Add new religions: Orthodoxy, Catholicism, Islam.[/strike]
[strike] 6. Add new buildings and Medieval style icons.[/strike]
7. Make Viking raids (pirates) in the north and nomads raids in the east.
8. Make new missions for the factions.
9. Replace the ancient ships to the medieval ones (from Attila).
10. Good Community support will let to think about the mod of 1500 AD - with cannons, muskets and corslets.
Already several hundreds of units' equipment (armour, helmets, weapons, shields) have been added to 1100 AD from different games, mostly mods for Warband such as "Rus 13th Century", "Crusaders Way to Expiation". Huge regards to them! And of course to Medieval Kingdoms 1212 (R2 mod), cause my mod tightly bound with it.
Also credits for some models used go to Avetis and dontfearme22!
Warning! You need my permission to use new models of this mod!
If you have game crash - watch 1100 FAQ!