Loot Plus XMAX FTW для Titan Quest Anniversary Edition
More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and Tartarus - All Hero Pets Allowed. You can choose between x2, x3, x4, XMAX, XMAX+ and XMAX-. The mod supports Ragnarok, Atlantis, and has fixes for Immortal Throne, but the DLCs aren't required to use the mod. I've also increased the durations of the buffs listed below, so you don't have to reapply them all the time. All credit goes to the original authors. See the links below for details about each mod.
[Loot Plus]
https://steamcommunity.com/sharedfiles/filedetails/?id=1742876226
[XMAX]
https://steamcommunity.com/sharedfiles/filedetails/?id=755731339
[Tartarus - All Hero Pets Allowed]
https://steamcommunity.com/sharedfiles/filedetails/?id=1769324983
The following skill changes are inspired by Skill Reworks to some extent, and can be safely overwritten by any mod. Skill Reworks is a great cookie-cutter rework, but I personally prefer to just improve these buffs and their durations, and leave the other skills at their original strength.
Storm: Energy Shield
Energy Shield now adds Defensive Ability and protects against Elemental damage instead of only Cold and Lightning, just like the tooltip indicates. In return, its maximum damage absorption has been reduced to 65%. The buff lasts 2 hours and has a 30 second cooldown.
Earth: Heat Shield
Heat Shield also lasts 2 hours, and its physical resistance now scales up to 20%. As you might expect, its low burn retaliation damage has been increased, particularly in the Ultimate Levels.
Hunting: Herbal Remedy
Herbal Remedy lasts up to 2 hours and adds up to +60% health regeneration depending on level. Its flat health regeneration bonus now increases by +1.0 per Ultimate Level, and the poison resistance now scales up to 120% to make it more competitive on Legendary difficulty with XMAX.
Rune: Rune of Life
Rune of Life lasts 2 hours, and gains an additional +5% Bleeding and Vitality resistance during its Ultimate Levels. Its Strength bonus increases by an additional +0.5% at Max Level, resulting in a total of +10%. It gains another +0.5% again at the highest Ultimate Level, for a maximum of +12.5%.
Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -25% exp. from kills. Total exp. gain: 225%
x4: -35% exp. from kills. Total exp. gain: 260%
xmax-: -60% exp. from kills. Total exp. gain: 280%
xmax: -55% exp. from kills. Total exp. gain: 320%
xmax+: -50% exp. from kills. Total exp. gain: 360%
I recommend x3 for a standard playthrough, or xmax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. The standard xmax has 3x bosses, and xmax- only has 1x bosses that spawn as their highest level variants. All versions have fixes for hero and boss pools.
Now has system changes from AE, such as support for damage display. The mod also increases shrine buff radius to 30, so all of your pets and teammates can fit within the buff radius of shrines.
Enjoy.
[Loot Plus]
https://steamcommunity.com/sharedfiles/filedetails/?id=1742876226
[XMAX]
https://steamcommunity.com/sharedfiles/filedetails/?id=755731339
[Tartarus - All Hero Pets Allowed]
https://steamcommunity.com/sharedfiles/filedetails/?id=1769324983
The following skill changes are inspired by Skill Reworks to some extent, and can be safely overwritten by any mod. Skill Reworks is a great cookie-cutter rework, but I personally prefer to just improve these buffs and their durations, and leave the other skills at their original strength.
Storm: Energy Shield
Energy Shield now adds Defensive Ability and protects against Elemental damage instead of only Cold and Lightning, just like the tooltip indicates. In return, its maximum damage absorption has been reduced to 65%. The buff lasts 2 hours and has a 30 second cooldown.
Earth: Heat Shield
Heat Shield also lasts 2 hours, and its physical resistance now scales up to 20%. As you might expect, its low burn retaliation damage has been increased, particularly in the Ultimate Levels.
Hunting: Herbal Remedy
Herbal Remedy lasts up to 2 hours and adds up to +60% health regeneration depending on level. Its flat health regeneration bonus now increases by +1.0 per Ultimate Level, and the poison resistance now scales up to 120% to make it more competitive on Legendary difficulty with XMAX.
Rune: Rune of Life
Rune of Life lasts 2 hours, and gains an additional +5% Bleeding and Vitality resistance during its Ultimate Levels. Its Strength bonus increases by an additional +0.5% at Max Level, resulting in a total of +10%. It gains another +0.5% again at the highest Ultimate Level, for a maximum of +12.5%.
Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -25% exp. from kills. Total exp. gain: 225%
x4: -35% exp. from kills. Total exp. gain: 260%
xmax-: -60% exp. from kills. Total exp. gain: 280%
xmax: -55% exp. from kills. Total exp. gain: 320%
xmax+: -50% exp. from kills. Total exp. gain: 360%
I recommend x3 for a standard playthrough, or xmax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. The standard xmax has 3x bosses, and xmax- only has 1x bosses that spawn as their highest level variants. All versions have fixes for hero and boss pools.
Now has system changes from AE, such as support for damage display. The mod also increases shrine buff radius to 30, so all of your pets and teammates can fit within the buff radius of shrines.
Enjoy.