Loot Plus для Titan Quest Anniversary Edition
Loot Plus is a bounce mod that aims to make loot more rewarding and farming less tedious. It's made for the current game version 2.8a and affects all acts and difficulties, Ragnarök, and Atlantis. None of the DLC are (should be) required for this mod.
Features of this Mod:
- Increased amount of loot from all containers depending on quality (the better the chest, the more loot it has)
- Roughly quadrupled the chance for epic/legendary items from containers (increased chance and amount means it's about 10x more likely to get an epic/legendary item from bosses)
- More loot volume also means more relics and green items (but not that much)
- Roughly doubled the chance to get formulas from containers
- All Bosses have completely new repeat loot tables
- Normalized the weird distribution of unique throwing weapons (nor more Ladon's Maw by the dozen from bone piles)
- Increased chance to get weapons from boss chests/orbs
- Rectified the discrimination of spears (chance was lower than for other weapons, Typhon and Hydra couldn't drop spears at all)
- Most quest-relevant containers have improved loot tables
- Hades' Treasury now actually contains treasure
- Monster infrequents drop more often
- Some infrequents that couldn't drop before now drop correctly (except for the Jackalman Sling and Polyphemus' Tenderizer, because they break the monster's animation)
- Infrequents have a higher chance to have both a pre- and suffix
- Bosses that equip weapons have a higher chance to wield uniques
- Jewelry quest rewards (almost) always have pre- and suffix and a high chance for rare ones
- Most item quest rewards have a higher chance to be uniques
- A few monster charms (mainly in early game) have a higher drop chance
- The Gambler (Atlantis) uses custom improved loot tables
- Tartarus chests and boss orb will yield a lot more gold (enough to buy a gambler orb with 1-2 boss runs)
It does not change distribution of loot (with one single exception) or the items themselves, you just don't have to farm as much for the good stuff.
HOW BOUNCE MODS WORK:
After subscribing, start the game, select "custom game" in the game menu. Create a new dummy character if you don't have one already, then start the mod (you'll be bounced back to the regular character selection). You will get an "error" message, but this is perfectly normal and just means the game is aware you're using a bounce mod. Select your character and start the game. You'll have to repeat this every time you go back to the main menu.
If you want to use two or more bounce mods together, I've written a Guide on how to merge bounce mods here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1746931699
If you want to use this mod together with Skill Reworks (my other mod), there's a readily merged version in the Skill Reworks download.
For a database-replacer version of the mod (or if you stumbled upon this mod and don't own the game on Steam), follow this link: https://pastebin.com/KyhsHRNZ
Features of this Mod:
- Increased amount of loot from all containers depending on quality (the better the chest, the more loot it has)
- Roughly quadrupled the chance for epic/legendary items from containers (increased chance and amount means it's about 10x more likely to get an epic/legendary item from bosses)
- More loot volume also means more relics and green items (but not that much)
- Roughly doubled the chance to get formulas from containers
- All Bosses have completely new repeat loot tables
- Normalized the weird distribution of unique throwing weapons (nor more Ladon's Maw by the dozen from bone piles)
- Increased chance to get weapons from boss chests/orbs
- Rectified the discrimination of spears (chance was lower than for other weapons, Typhon and Hydra couldn't drop spears at all)
- Most quest-relevant containers have improved loot tables
- Hades' Treasury now actually contains treasure
- Monster infrequents drop more often
- Some infrequents that couldn't drop before now drop correctly (except for the Jackalman Sling and Polyphemus' Tenderizer, because they break the monster's animation)
- Infrequents have a higher chance to have both a pre- and suffix
- Bosses that equip weapons have a higher chance to wield uniques
- Jewelry quest rewards (almost) always have pre- and suffix and a high chance for rare ones
- Most item quest rewards have a higher chance to be uniques
- A few monster charms (mainly in early game) have a higher drop chance
- The Gambler (Atlantis) uses custom improved loot tables
- Tartarus chests and boss orb will yield a lot more gold (enough to buy a gambler orb with 1-2 boss runs)
It does not change distribution of loot (with one single exception) or the items themselves, you just don't have to farm as much for the good stuff.
HOW BOUNCE MODS WORK:
After subscribing, start the game, select "custom game" in the game menu. Create a new dummy character if you don't have one already, then start the mod (you'll be bounced back to the regular character selection). You will get an "error" message, but this is perfectly normal and just means the game is aware you're using a bounce mod. Select your character and start the game. You'll have to repeat this every time you go back to the main menu.
If you want to use two or more bounce mods together, I've written a Guide on how to merge bounce mods here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1746931699
If you want to use this mod together with Skill Reworks (my other mod), there's a readily merged version in the Skill Reworks download.
For a database-replacer version of the mod (or if you stumbled upon this mod and don't own the game on Steam), follow this link: https://pastebin.com/KyhsHRNZ