WMI Shortbow Bomber Mk 4 для Space Engineers
Whiplash Military Industries Shortbow Bomber Mark 4
This ship is piston, rotor, and mod free! 100% vanilla :D
This is a modification of DarkExcalibur's Longbow Bomber. Be sure to check it out! :)
The Shortbow was conceived when engineers saw the need for a "Longbow" type bomber that could be easily manned by a single pilot. The secondary cockpit was removed and internal systems were redistributed to reduce the bulky frame. What resulted was a sleeker, faster, and more agile weapon delivery platform. The Shortbow is equipped by default with four [4] Kinetic Armour Piercing Unguided Torpedoes (KAPUTs). Each KAPUT is equipped with a set of variable density smart matter containers (aka space balls :P). These "Space Balls" allow the torpedoes to increase their mass by a factor of 6, drastically increasing the damage that each torpedo does! The Shortbow is capable of carrying a variety of modules allowing it to be outfitted for specific scenarios and targets. Although she is primarily intended for long range engagements, the Shortbow is fully capable of defending herself. With a suite of 4 gatling guns and 2 rocket launchers, the Shortbow can lay the hurt on any foe who mistakes her for an easy kill.
Toolbar Layout
Toolbar 1
[olist]- Gatling Gun
- Reloadable Rocket Launcher
- Reverse Thrust Cluster On/Off
- Main Thrust On/Off
- Targeting Camera
- [Empty]
- Docking Camera
- Connector On/Off[/olist]
Toolbar 2
[olist]- Launch Torpedo 1
- Launch Torpedo 2
- Launch Torpedo 3
- Launch Torpedo 4
- Targeting Camera[/olist]
Tips and Tricks
- For maximum accuracy, you should fire the torpedoes from a safe, stationary position. Firing the inertial torpedoes while moving could result in property loss, damage, and/or unintentional death.
- When using the targeting camera aim a little above the spot you want to hit. The torpedoes boost downwards in the separation procedure and as such will hit a few meters below your aimpoint.
- The torpedoes are numbered from left to right, remember that the torpedoes will hit a few meters left or right of your aimpoint because of their launch position.
- For maximum damage, it is recommended that you stagger fire the torpedoes. This will allow the follow up torpedos to land within the same area, thus compiling the damage to the target. Also this will help in defeating point defence systems :D
- Fire the torpedoes from over 800 meters out to avoid getting shot down! Gatling bullets persist until around 1000 meters, so if turrets target the missiles, you do not want to get caught in that crossfire!
- When using the targeting camera aim a little above the spot you want to hit. The torpedoes boost downwards in the separation procedure and as such will hit a few meters below your aimpoint.
- The torpedoes are numbered from left to right, remember that the torpedoes will hit a few meters left or right of your aimpoint because of their launch position.
- For maximum damage, it is recommended that you stagger fire the torpedoes. This will allow the follow up torpedos to land within the same area, thus compiling the damage to the target. Also this will help in defeating point defence systems :D
- Fire the torpedoes from over 800 meters out to avoid getting shot down! Gatling bullets persist until around 1000 meters, so if turrets target the missiles, you do not want to get caught in that crossfire!
If you have any questions, comments, or suggestions feel free to post them! I love discussions :) Hope y'all enjoy!
- Whiplash141
PS: I apologize to my fellow Redditors for the delay in releasing this! The blueprint artwork took a lot longer for me to complete as edge detect was acting up as well as frequent power loss due to storms in the area. I actually ended up having to trace over all important features manually :P