Assault Weapons Pack (Dec 7 Visual Update) для Space Engineers
". . . and from the blackest night, fire and steel protect us all."
Gatling guns and missile launchers are weapons of a bygone age. Their firepower is bleak, and their combat rigidity mandates any adopting vessel to inherit crippling design flaws. Countless engineers like yourself and I require effective weapons to fight and survive in this universe.
Introducing the Assault Weapons Pack! Featuring over a dozen armored turrets, as well as many fixed cannons, the Assault Weapons Pack provides engineers a deadly arsenal to unleash upon the battlefield. Field two different rotary autocannons to face down your adversaries in close combat, or unleash a firestorm of flak artillery to block hostile missile barrages. Gun down smaller vessels with light artillery turrets, or overwhelm battleships with swarms of burst missiles. If your opponents are packing heat, arm yourself with a large variety of heavy turreted batteries. Go big or go home with a pair of fixed assault cannons, each guaranteed to punch holes in any opposing vessel.
Features & Notes:
- Assault Weapons Pack does not override any vanilla values, change any vanilla properties, nor conflict with any basic weapons mod (see Known Issues). AWP makes use of unique Subtype IDs.
- Each weapon has its respective ammo type listed in its description. All ammo types can be manufactured in the full-sized assembler.
- Full LOD models.
- Full construction models
- Full block skin support.
- English & Russian localization.
- Not compatible with WeaponCore! See below.
Future plans:
- More weapons and weapon types.
- Continued balance changes.
- Collision mesh updates to match vanilla changes. (Partially complete.)
- Additional localization. (Assistance required.)
- WeaponCore version as independent upload. (On hold.)
Known issues:
- 300mm Flak shoots giant holes into voxels. (Cannot be fixed.)
- 400mm Twin Casemate has mirroring issues. (Cannot be fixed ATM.)
- Some weapons are mute when using realistic sound. (Fixable via script; assistance required.)
- FOB-1500 will ignore blocks directly in front of it when firing. (Partially fixed; WIP)
- Turret ranges reduced when used alongside OKI Grand Weapons Bundle. (Caused by OKI; cannot be fixed.)
Made with assistance from:
- Digi - .SBCs, collisions
- enenra - collisions, mirroring, mountpoints, block skins, SEUT
- Kreeg - .SBCs, subparts, block skins
- Spacebar - subparts
- Many other modders on the KeenSWH Discord - mesh textures, collisions
Additional thanks to:
- Alec KDY - Russian localization
- DeVindi - Localization setup, original Russian localization
- PrimoSuperT - some screenshot builds, [spoiler]cursed suggestions[/spoiler]
To keep this short, I, personally, am not a fan of WeaponCore as it currently stands. While I must commend DarkStar and contributors for their determination to introduce a superior weapon system for Space Engineers, it is currently too fickle, buggy, and undeveloped for me to take interest at this time.
That said, a WeaponCore version of Assault Weapons Pack is planned, with no current ETA.
©2020 Harbinger Ace, owner of this Steam account. All rights reserved.
Under no circumstances is any entity (i.e. individual or group), other than myself, allowed to upload this mod to any online service, network, etc, regardless of any changes made to it, unless specifically authorized by myself. All models in this mod were created by, and are property of, Harbinger Ace, regardless of title used. Any duplicate, edited, or otherwise unauthorized upload of this mod will receive a takedown order filed under the Digital Millennium Copyright Act. I give few warnings; I will use the DMCA quite liberally.
Gatling guns and missile launchers are weapons of a bygone age. Their firepower is bleak, and their combat rigidity mandates any adopting vessel to inherit crippling design flaws. Countless engineers like yourself and I require effective weapons to fight and survive in this universe.
Introducing the Assault Weapons Pack! Featuring over a dozen armored turrets, as well as many fixed cannons, the Assault Weapons Pack provides engineers a deadly arsenal to unleash upon the battlefield. Field two different rotary autocannons to face down your adversaries in close combat, or unleash a firestorm of flak artillery to block hostile missile barrages. Gun down smaller vessels with light artillery turrets, or overwhelm battleships with swarms of burst missiles. If your opponents are packing heat, arm yourself with a large variety of heavy turreted batteries. Go big or go home with a pair of fixed assault cannons, each guaranteed to punch holes in any opposing vessel.
Features & Notes:
- Assault Weapons Pack does not override any vanilla values, change any vanilla properties, nor conflict with any basic weapons mod (see Known Issues). AWP makes use of unique Subtype IDs.
- Each weapon has its respective ammo type listed in its description. All ammo types can be manufactured in the full-sized assembler.
- Full LOD models.
- Full construction models
- Full block skin support.
- English & Russian localization.
- Not compatible with WeaponCore! See below.
Future plans:
- More weapons and weapon types.
- Continued balance changes.
- Collision mesh updates to match vanilla changes. (Partially complete.)
- Additional localization. (Assistance required.)
- WeaponCore version as independent upload. (On hold.)
Known issues:
- 300mm Flak shoots giant holes into voxels. (Cannot be fixed.)
- 400mm Twin Casemate has mirroring issues. (Cannot be fixed ATM.)
- Some weapons are mute when using realistic sound. (Fixable via script; assistance required.)
- FOB-1500 will ignore blocks directly in front of it when firing. (Partially fixed; WIP)
- Turret ranges reduced when used alongside OKI Grand Weapons Bundle. (Caused by OKI; cannot be fixed.)
Made with assistance from:
- Digi - .SBCs, collisions
- enenra - collisions, mirroring, mountpoints, block skins, SEUT
- Kreeg - .SBCs, subparts, block skins
- Spacebar - subparts
- Many other modders on the KeenSWH Discord - mesh textures, collisions
Additional thanks to:
- Alec KDY - Russian localization
- DeVindi - Localization setup, original Russian localization
- PrimoSuperT - some screenshot builds, [spoiler]cursed suggestions[/spoiler]
WeaponCore?
To keep this short, I, personally, am not a fan of WeaponCore as it currently stands. While I must commend DarkStar and contributors for their determination to introduce a superior weapon system for Space Engineers, it is currently too fickle, buggy, and undeveloped for me to take interest at this time.
That said, a WeaponCore version of Assault Weapons Pack is planned, with no current ETA.
READ!
©2020 Harbinger Ace, owner of this Steam account. All rights reserved.
Under no circumstances is any entity (i.e. individual or group), other than myself, allowed to upload this mod to any online service, network, etc, regardless of any changes made to it, unless specifically authorized by myself. All models in this mod were created by, and are property of, Harbinger Ace, regardless of title used. Any duplicate, edited, or otherwise unauthorized upload of this mod will receive a takedown order filed under the Digital Millennium Copyright Act. I give few warnings; I will use the DMCA quite liberally.