Alpha Weapons/Skins Pack для Serious Sam Classics: Revolution
This replaces the vanilla weapons with their alpha counterparts.
Some of them are reskins, some of them work differently than intended and some of them are working in their original alpha form.
Knife
Colt(s)
SingleShotgun
DoubleShotgun
Tommygun
Minigun
RocketLauncher /Includes original projectiles -> Works just like in the alpha.
GrenadeLauncher /Includes original projectiles X Works differently than in vanilla and alpha.
Flamer
Lasergun -> Works just like in the alpha.
Ghostbuser
Cannon
The weapons had a different fov in the alpha, which we can sort of emulate via a console command.
Hit F1 to bring up the console and type in: /wpn_fFOVAdd = (your value) 10+ starts to get good.
Default value is 0 (zero)
You can also experiment with these:
/wpn_fXAdd = -0.00;
/wpn_fYAdd = 0;
/wpn_fZAdd = 0.00;
Don't be too extreme with them, use decimal values.
Default values for the three commands above are also 0 (zero).
Locate the Models.gro file in your workshop folder (steam/ steamapps/ workshop/ content/ 227780/ search by date of subscription) and copy the weapon(s) you don't like to your root *SSR folder. After that, create a folder called "Models" inside the root folder. Now, you need to create inside that folder a folder called "Weapons". There, you move the weapon(s) you want to change in and change its/theirs model(s) with the Serious Modeler. Or you replace its sounds with some new ones.
This mod is intended for personal use only.
TEST 1 WEAPONS (not compatible with eatch other):
https://steamcommunity.com/sharedfiles/filedetails/?id=865430131
TEST 2 WEAPONS (not compatible with eatch other):
http://steamcommunity.com/sharedfiles/filedetails/?id=868091012
*SSR = Serious Sam: Revolution
Credits:
Croteam - Original weapons and sounds.
Zdzichu – Used his Alpha Remake mod as a source for the models and textures.
Some of them are reskins, some of them work differently than intended and some of them are working in their original alpha form.
Replaces:
Knife
Colt(s)
SingleShotgun
DoubleShotgun
Tommygun
Minigun
RocketLauncher /Includes original projectiles -> Works just like in the alpha.
GrenadeLauncher /Includes original projectiles X Works differently than in vanilla and alpha.
Flamer
Lasergun -> Works just like in the alpha.
Ghostbuser
Cannon
Weapon FOV:
The weapons had a different fov in the alpha, which we can sort of emulate via a console command.
Hit F1 to bring up the console and type in: /wpn_fFOVAdd = (your value) 10+ starts to get good.
Default value is 0 (zero)
You can also experiment with these:
/wpn_fXAdd = -0.00;
/wpn_fYAdd = 0;
/wpn_fZAdd = 0.00;
Don't be too extreme with them, use decimal values.
Default values for the three commands above are also 0 (zero).
Something you don't like?:
Locate the Models.gro file in your workshop folder (steam/ steamapps/ workshop/ content/ 227780/ search by date of subscription) and copy the weapon(s) you don't like to your root *SSR folder. After that, create a folder called "Models" inside the root folder. Now, you need to create inside that folder a folder called "Weapons". There, you move the weapon(s) you want to change in and change its/theirs model(s) with the Serious Modeler. Or you replace its sounds with some new ones.
This mod is intended for personal use only.
EVERYONE NEEDS TO HAVE IT INSTALLED IF YOU DECIDE TO PLAY MULTIPLAYER WITH YOUR FRIENDS!
TEST 1 WEAPONS (not compatible with eatch other):
https://steamcommunity.com/sharedfiles/filedetails/?id=865430131
TEST 2 WEAPONS (not compatible with eatch other):
http://steamcommunity.com/sharedfiles/filedetails/?id=868091012
*SSR = Serious Sam: Revolution
Credits:
Croteam - Original weapons and sounds.
Zdzichu – Used his Alpha Remake mod as a source for the models and textures.