Moo's Defence Agency для Rusted Warfare - RTS
AS OF 4/16/18 DISCORD USER /U/UBER IS MAINTAINING THIS MOD
Welcome to MDA v3.00.
The MooTorial Defence Agency would like to announce their newest endeavour into the realm of Rusted Warfare. Our patented, highly sought after turret designs will stop any unwanted foe from entering your base and stealing those resources!
MDA boasts over 14 new combat units, as well as more structures and defense turrets, every single one with unique, detailed sprites and mechanics.
The mod currently contains the following:
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Structures
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Walls
- A basic wall, can be upgraded to T2 with more HP.
Credit Factory
- Large and expensive building that generates credits at a very high rate. Can be upgraded up to T3 to increase income. Explodes violently if destroyed, its power increasing with every upgrade. Defend it at all costs!
Radar
- Can see very far through fog.
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Turrets
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Shredder AA
- A T3 flak turret, lacking in range compared to SAM turrets, but highly effective at crowd control.
Cannon
- Long range anti-ground turret that must be ordered to fire manually. Can shoot 5 times before needing to reload, which costs a small amount of money. Can be upgraded to a Heavy Cannon, which adds an extra barrel.
Rocket Turret
- Fires explosive anti-air and anti-ground rockets. Can be upgraded to a Missile Turret, that shoots a volley of 3 missiles.
MG Turret
- Fast-firing turret that can attack ground and air. Can be upgraded to T2 with 2 barrels, and to a T3 Minigun Turret. This last upgrade removes its anti-air capabilities, but speeds up as it fires, being able to deal massive amounts of damage.
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Land Units
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Lynx
- Early game T1 tank. Weak on their own, but highly effective in numbers.
Comet
- Lightly armored T2 tank. Armed with a multi-mass driver, which has considerable shot spread. Effective against massed units.
Saber
- A mobile T1 anti-air battery. Highly effective against enemy aircraft early game.
Zephyr
- Prototype T2 flame tank, capable of repairing itself. Fast, but short-ranged.
Buffalo
- A T2 tank fitted with a prototype MDA chaingun, that speeds up as it fires.
Duster
- Medium armored T2 tank, armed with twin 40mm autocannons.
Achilles
- A heavily armored T2 tank armed with a 120mm long range cannon.
Paladin
- Support T2 tank. No offensive armament, but is fitted with both a point defense system and a repair turret.
Wyvern
- A T2 high-tech artillery tank. Must deploy before firing, but gains a shield and extremely long range.
Monarch
- Heavily armored amphibious mech capable of transporting 10 units, and armed with a 7-round autoloader.
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Naval Units
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Destroyer
- A lightly armored and fast T1 ship. Mediocre against ground targets, but very powerful against subs.
Dinghy
- The Paladin, but on sea. Able to repair vehicles and intercept projectiles.
Frigate
- A T2 anti-air ship. Armed with a flak cannon and a missile launcher for excellent firepower.
Cruiser
- T2 artillery ship. Armed with 2 sets of triple cannons with area damage and long range. Defenseless against air or sub units.
Dreadnaught
- Very heavy T2 combat ship. Armed with four cannons, missile launchers and a light flak cannon.
Floating Cannon
- A cannon with a T2 ship attached. Extremely long range, and damage to match. Lightly armored and slow.
-----------------------
Air Units
-----------------------
Attack Jet
- Heavy T2 anti-ground aircraft. Comes equipped with two rocket launchers and a light machine gun.
Heavy Interceptor
- An enhanced, T2 version of the interceptor. Carries two anti-air plasma cannons like its smaller counterpart, but can fire much faster.
Harbinger Gunship
- A huge T2 aircraft capable of attacking both ground and air. Armed with a chaingun, a heavy cannon and a flak cannon.
Grand Slam Bomber
- A heavily armored T2 plane fitted with a 20,000kg bomb. Takes a good bit of time to rearm, and moves slowly.
-----------------------
Epic Units
-----------------------
S.U.S.H.I. MK.1
- An incredibly large and amphibious experimental walker, with self-repairing armor that can withstand even the mightiest of attacks. Armed with twin cannons, a heavy artillery gun and a missile launcher.
Moo-Class Battleship
- A floating behemoth, armed to the teeth with a wide variety of weapons. Has a nano turret capable of building and repairing ships.
Type-U BR Gunship
- Extremely heavy aircraft, armed with cannons, flak turrets, a laser minigun and a missile pod. Able to self-repair, and highly mobile.
-----------------------
Credits
-----------------------
MooTorial: Original mod units
uber: Vehicle sprites, coding, promo pictures
SUSHIMAKI: Buildings, Monarch and S.U.S.H.I. MK.1 sprites
And everyone else who beta-tested the mod, and helped make this possible :)
Enjoy!
Welcome to MDA v3.00.
The MooTorial Defence Agency would like to announce their newest endeavour into the realm of Rusted Warfare. Our patented, highly sought after turret designs will stop any unwanted foe from entering your base and stealing those resources!
MDA boasts over 14 new combat units, as well as more structures and defense turrets, every single one with unique, detailed sprites and mechanics.
The mod currently contains the following:
-----------------------
Structures
-----------------------
Walls
- A basic wall, can be upgraded to T2 with more HP.
Credit Factory
- Large and expensive building that generates credits at a very high rate. Can be upgraded up to T3 to increase income. Explodes violently if destroyed, its power increasing with every upgrade. Defend it at all costs!
Radar
- Can see very far through fog.
-----------------------
Turrets
-----------------------
Shredder AA
- A T3 flak turret, lacking in range compared to SAM turrets, but highly effective at crowd control.
Cannon
- Long range anti-ground turret that must be ordered to fire manually. Can shoot 5 times before needing to reload, which costs a small amount of money. Can be upgraded to a Heavy Cannon, which adds an extra barrel.
Rocket Turret
- Fires explosive anti-air and anti-ground rockets. Can be upgraded to a Missile Turret, that shoots a volley of 3 missiles.
MG Turret
- Fast-firing turret that can attack ground and air. Can be upgraded to T2 with 2 barrels, and to a T3 Minigun Turret. This last upgrade removes its anti-air capabilities, but speeds up as it fires, being able to deal massive amounts of damage.
-----------------------
Land Units
-----------------------
Lynx
- Early game T1 tank. Weak on their own, but highly effective in numbers.
Comet
- Lightly armored T2 tank. Armed with a multi-mass driver, which has considerable shot spread. Effective against massed units.
Saber
- A mobile T1 anti-air battery. Highly effective against enemy aircraft early game.
Zephyr
- Prototype T2 flame tank, capable of repairing itself. Fast, but short-ranged.
Buffalo
- A T2 tank fitted with a prototype MDA chaingun, that speeds up as it fires.
Duster
- Medium armored T2 tank, armed with twin 40mm autocannons.
Achilles
- A heavily armored T2 tank armed with a 120mm long range cannon.
Paladin
- Support T2 tank. No offensive armament, but is fitted with both a point defense system and a repair turret.
Wyvern
- A T2 high-tech artillery tank. Must deploy before firing, but gains a shield and extremely long range.
Monarch
- Heavily armored amphibious mech capable of transporting 10 units, and armed with a 7-round autoloader.
-----------------------
Naval Units
-----------------------
Destroyer
- A lightly armored and fast T1 ship. Mediocre against ground targets, but very powerful against subs.
Dinghy
- The Paladin, but on sea. Able to repair vehicles and intercept projectiles.
Frigate
- A T2 anti-air ship. Armed with a flak cannon and a missile launcher for excellent firepower.
Cruiser
- T2 artillery ship. Armed with 2 sets of triple cannons with area damage and long range. Defenseless against air or sub units.
Dreadnaught
- Very heavy T2 combat ship. Armed with four cannons, missile launchers and a light flak cannon.
Floating Cannon
- A cannon with a T2 ship attached. Extremely long range, and damage to match. Lightly armored and slow.
-----------------------
Air Units
-----------------------
Attack Jet
- Heavy T2 anti-ground aircraft. Comes equipped with two rocket launchers and a light machine gun.
Heavy Interceptor
- An enhanced, T2 version of the interceptor. Carries two anti-air plasma cannons like its smaller counterpart, but can fire much faster.
Harbinger Gunship
- A huge T2 aircraft capable of attacking both ground and air. Armed with a chaingun, a heavy cannon and a flak cannon.
Grand Slam Bomber
- A heavily armored T2 plane fitted with a 20,000kg bomb. Takes a good bit of time to rearm, and moves slowly.
-----------------------
Epic Units
-----------------------
S.U.S.H.I. MK.1
- An incredibly large and amphibious experimental walker, with self-repairing armor that can withstand even the mightiest of attacks. Armed with twin cannons, a heavy artillery gun and a missile launcher.
Moo-Class Battleship
- A floating behemoth, armed to the teeth with a wide variety of weapons. Has a nano turret capable of building and repairing ships.
Type-U BR Gunship
- Extremely heavy aircraft, armed with cannons, flak turrets, a laser minigun and a missile pod. Able to self-repair, and highly mobile.
-----------------------
Credits
-----------------------
MooTorial: Original mod units
uber: Vehicle sprites, coding, promo pictures
SUSHIMAKI: Buildings, Monarch and S.U.S.H.I. MK.1 sprites
And everyone else who beta-tested the mod, and helped make this possible :)
Enjoy!