[O21] Rimhammer 40K [OUTDATED] для RimWorld
This version (and the more recent Github release) is no longer supported as of September 2019, the mod is going through a rewrite to clean up old code and to split it up into each major race (Imperium, Tau, Eldar, Dark Eldar, Chaos, Tyranids, Orks and Necrons), this all-in-one version is purely being left here to avoid breaking current saves. Use knowing it's not finished, a bit broken and won't be compatible with the new modular version, neither will saves made using this version.
This was done for several reasons, but the main ones are to give people more choice in their playthrough, and because frankly it was becoming a burden to load the whole mod every time I needed to test something. Three minutes may not sound like much for a load time, but when you're loading up the game constantly to test minor changes, having it at 30 seconds instead significantly improves development speed.
More information will be put here once the modules start being uploaded to Steam in the coming days/weeks.
Load Order:
- Core
- HugsLib
- JecsTools
- Humanoid Alien Races 2.0
- Story Framework
- [XND] Turret Extensions
- Rimhammer 40k
- HugsLib
- JecsTools
- Humanoid Alien Races 2.0
- Story Framework
- [XND] Turret Extensions
- Rimhammer 40k
Actually works out as the exact order they are in on the required mods listings (not a coincidence).
Permissions:
Permission must be requested for any addons, alternative versions, or any other use of this mods assets, the only permission you have is for entirely personal use, NOT for redistribution. Permission will NEVER be granted for anything that would result in profiting off of our work or Games Workshops IP.
Credit:
- Neronix17 - Mostly of the code, and some textures.
- Ods - Hairs and many of the art assets, primarily pawn equipment and races themselves.
- KinKade - Many textures and some of the XML code, primarily structures, security and other buildings, along with creatures and some of the pawn equipment and races.
- Krysismode - Helps a lot with brainstorming, moderating and generally being a great guy.
- Albion - Provided a large chunk of the C# code that was the original basis for the conversion pods. Check out his amazing Sparkling Worlds mod!
- Chicken Pluckston - Hair assets, can be found for non Imperial Guard humans here along with other mods he has made. CP has also provided quite a few other assets to the mod including map icons and help with balancing.
- Syrchalis - Recaf Leaf textures.
- Rikiki - MiningCo Mods
- Spdsktr - Project RimFactory
- erdelf - Humanoid Alien Races 2.0
Neronix17