Guard Wolves для Life is Feudal: Forest Village
Guard Wolves for all of your livestock pastures.
Found under municiple buildings is a new pasture for guard wolves. These wolves will automatically
move to any animal pastures within range that do not have a guard wolf already assigned. While there
(and in their own pen) the guard wolves will automatically hunt down and kill any wild animals within
their range.
The wolves are using the current in-game wolf model, however a new lighter skin is included for use
and to help differentiate them from their wild cousins.
There are two way of using this new skin
1) In the mod folder (1638625066) you will find a folder named anim, copy this folder to your Forrest
Village base directory, and you are all set
2) In the mod's options you will see a check box to install this skin for you. If you enable this option
when you first load your game for the first time you will see it automatically minimize. This is due
to lua calling an external OS function to create the needed directory. You can simply click back on the
game icon and continue playing
*** Note that if you use the new skin and later decide you want to remove the mod or the skin itself, you
will need to first kill off any pre-existing guard wolves using the skin (or wait for them to die)
otherwise the game will crash ***
Notes:
* The guard wolf pen costs 6x Logs and 1x Hay per tile, and the wolves will eat normal meat (in all pens)
* When using a pasture's function to move animals to a different pasture, sometimes a wolf will be moved.
If this happens and there is already a wolf at the new pasture, then one of them will automatically
move back to the nearest Guard Wolf Pen
* Guard Wolves will not be automatically slaughtered at other livestock pens
* Guard Wolves do not give any hide or meat
Guard Wolves will no longer be slaughtered at other pastures. They will instead move back to a Guard Wolf Pen within range, unless none exist which then they will be slaughtered
Found under municiple buildings is a new pasture for guard wolves. These wolves will automatically
move to any animal pastures within range that do not have a guard wolf already assigned. While there
(and in their own pen) the guard wolves will automatically hunt down and kill any wild animals within
their range.
The wolves are using the current in-game wolf model, however a new lighter skin is included for use
and to help differentiate them from their wild cousins.
There are two way of using this new skin
1) In the mod folder (1638625066) you will find a folder named anim, copy this folder to your Forrest
Village base directory, and you are all set
2) In the mod's options you will see a check box to install this skin for you. If you enable this option
when you first load your game for the first time you will see it automatically minimize. This is due
to lua calling an external OS function to create the needed directory. You can simply click back on the
game icon and continue playing
*** Note that if you use the new skin and later decide you want to remove the mod or the skin itself, you
will need to first kill off any pre-existing guard wolves using the skin (or wait for them to die)
otherwise the game will crash ***
Notes:
* The guard wolf pen costs 6x Logs and 1x Hay per tile, and the wolves will eat normal meat (in all pens)
* When using a pasture's function to move animals to a different pasture, sometimes a wolf will be moved.
If this happens and there is already a wolf at the new pasture, then one of them will automatically
move back to the nearest Guard Wolf Pen
* Guard Wolves will not be automatically slaughtered at other livestock pens
* Guard Wolves do not give any hide or meat
Guard Wolves will no longer be slaughtered at other pastures. They will instead move back to a Guard Wolf Pen within range, unless none exist which then they will be slaughtered