The Forgotten Ones - Recruitable Error Skeletons для Kenshi
They have been forgotten, left to wait in a decaying ruin for their Master to return. Their eternal, stoic vigil is... is... is... ah, forget it.
Who loves a robot army? You do! This mod gives you a robot army (well, more like a robot company).
This mod makes the Error Skeletons in the Reprogramming Lab in the Black Desert, recruitable. It also changes their stats. They are Soldierbots, so I changed their (originally pretty pathetic) innate skills to be more combat-related.
They have bonuses to Melee Attack, Melee Defense, Perception, Robotics, and Crossbows. The trade-off is less domestic skills (being combat models). Minuses to Stealth, Farming, Thieving, and Science. They're robots, they aren't going to be good at thieving or stealth. They were designed for combat, so I thought minuses to Farming and Science were appropriate.
They will still form a Bodyguard contract with the character that discovers them. I added two dialogue options. The first will keep them as Bodyguards, the second will start the Recruit dialogue chain. This way you can have the best of both worlds.
Feel free to give your feedback on how I can improve this. This is my first published mod.
Who loves a robot army? You do! This mod gives you a robot army (well, more like a robot company).
This mod makes the Error Skeletons in the Reprogramming Lab in the Black Desert, recruitable. It also changes their stats. They are Soldierbots, so I changed their (originally pretty pathetic) innate skills to be more combat-related.
They have bonuses to Melee Attack, Melee Defense, Perception, Robotics, and Crossbows. The trade-off is less domestic skills (being combat models). Minuses to Stealth, Farming, Thieving, and Science. They're robots, they aren't going to be good at thieving or stealth. They were designed for combat, so I thought minuses to Farming and Science were appropriate.
They will still form a Bodyguard contract with the character that discovers them. I added two dialogue options. The first will keep them as Bodyguards, the second will start the Recruit dialogue chain. This way you can have the best of both worlds.
Feel free to give your feedback on how I can improve this. This is my first published mod.