Hatred 1.666 для Hatred
Disclaimer
This mod isn't meant to promote any sort of... well, fuck it, you've read it from other mods I posted here already, so whatever.
General changes
-The default campaign maps got through some changes to make them more challenging;
-The whole game was colored from scratch, top-tier shit bro;
-The last 2 campaign maps (Army Base and Power Plant) were replaced with Prison (brand new map) and Rockshield;
-Survival mode was removed, you should check out Survival Overhaul mod instead, I never touch this mode anyway;
-A lot of bugfixes to the default game bugs such as the non-shooting shotgun bug and the stretching-limbs bug for female characters;
-Added lewd TV shows to the list of television shows. Ellon Musky will turn anime girls into reality;
-Added weapons such as AK-47 to some houses with no weapons from default stages;
-Added Desert Eagles to special places;
-Destruction chunks (wall blocks and similar shit) last longer;
Gameplay changes
-All 3 perspectives are now fully supported: top-down, third-person (tps), first person (fps), sadly Igoreso didn't do the so-requested second person mod yet (sps);
-Default stages got a few custom events to spicy the difficulty of the game;
-Dodge/roll makes you untangible to gunshots during the animation. DODGE!
-Slightly reduced the DODGE! cooldown;
-Soldiers are gone, but don't dare you to think this will make the game any easier;
-RPG Soldiers (lol) are no longer braindead, they're killing machines now;
-Custom soundtracks for all stages;
-Custom sounds for all weapons;
-New manhunt-style / surveillance camera perspective for executions;
-Revamped execution speeches;
-Implemented speech on kill;
-Enemies can now aim vertically;
-Flamethrowers' fire is longer, fuel lasts longer;
-Toggle-able alternative outfit for the antagonist;
-Wounded victims eventually start running slower;
-"R" key reloads vehicle-mounted turrets;
-Turrets were made more useful - no need to aim precisely;
-Better feedback for being hit;
-Turret operators take longer, reasonable time to reload and emit sounds;
-Stun grenades affect player 1.25x longer, up to 2.5 seconds;
-All 3 throwables are thrown 2x faster, have 1.25x larger AOE, same throwing distance in top-down (i.e. molotov got 2x increase) and +1.5x distance in fps & tps;
-Women have significantly less health pool than men;
Gameplay changes in fps & tps
-Added shooting recoil;
-Improved sensitivity handling when using turrets;
-Improved grenade throwing;
-Slightly improved “cut-off” hands;
-Taking damage from guns blurs the vision briefly (toggle-able);
-Screen no longer twitches when explosion occurs nearby;
-When aiming a turret, crosshair now shows to actual point of impact (known bug - it is not smooth anymore);
-Icons for pickups are shown in shorter radius for the sake of reduced screen clutter (aka eye gore);
VFX changes
-Blood splashes are spawned 20% more frequently on victims;
-Blood no longer looks like weak paper paint, gore is gud now;
-Nearby explosions blur the vision;
-Flashbangs actually blind the player for a short time;
-Bullet tracers were reduced in size;
-New grenade explosion effect;
-Improved RPG explosion effect and damage;
-Shorter grenade's trail;
HUD changes
-Various hints are added to game options menus, If you read this fucking description, then you're the type of guy who'll read the ingame hints and won't bother me with stupid questions I'll answer with irony;
-Inventory icons can be hidden for better, less obstructed view (unless you hold “show quests” button), be it for "immersive" gameplay, screenshot taking, video recording <s>or for your sexual fetish for clean screens</s>;
-Kill-counter for your genocide crusade;
-Better crosshair behavior in tps & fps;
-Pickup icon for red fuel tanks (because those refuel flamer’s current ammo);
-Toggle-able alternative crosshairs;
-Inventory icons are orange;