Witcher Gates для Garry's Mod
What is it?
A tool to create linked pairs of portals which can be used to travel between two locations. Inspired by the magic portals from the game "The Witcher 3: The Wild Hunt"
Why do I care?
Because they look cool. Also portals.
How do I use it?
Pull out the tool, select a key you want to toggle the portal with, choose a color, click two points, press toggle key. Done.
Caveats
• You will sometimes get stuck when transitioning from a floor/45degree portal to a wall portal.
• [strike]Ceiling portals are bad.[/strike] Fixed, probably.
• Floor portals are also arguably bad.
• Bullets don't go through portals. Yet.
I CAN'T SEE THE PORTALS!
Some users are reporting being unable to see the portals. Apparently older versions of DirectX are not compatible with this addon. To fix it, change to DirectX 9 by typing in console: mat_dxlevel 90 or mat_dxlevel 95
LATEST CHANGES
Added a new entity to the Q menu. Find it under the category 'Portals.'
This entity will create a small stone gateway that users can toggle on/off by pressing E on them. The gateways must first be linked, though.
To link a pair of gateways, hold ALT and press E while aiming at and near a portal. Then, find the corresponding portal and press ALT and E again.
You can also make these gateways persist across map restarts by using the new context menu options.
The option 'Always On' means no one can toggle the portal off, except a super admin. Useful for placing travel points around the map.
The option 'Toggleable' will preserve the functionality where any user can enable/disable the gateway.
'None' obviously prevents the portal from saving.