Half-Life: Source HD Content Pack для Garry's Mod
THIS MOD REQUIRES HALF-LIFE: SOURCE TO FUNCTION COMPLETELY!
The Half-Life: Source HD Content Pack
Since there were many mods out there that had some of the HD HL:S content, I decided to port from HL:S & put all the content into one addon for Gmod. I did not steal any of the content from other addons.
This pack includes all of the models, textures, and sounds from the HD model pack. Ported directly from Half-Life: Source.
BEFORE COMMENTING:
These models and sounds will replace the stock HL:S content. I will not change or "fix" this.
I WILL NOT make playermodels of these models.
I CAN NOT AND WILL NOT make these NPCs or SNPCs. To use them properly as NPCs, you need Half-Life: Source installed and mounted into Gmod. Content packs will not fix this.
DO NOT tell me to port over other HD models from HL:S or any GoldSrc game. All of the models from the HD content pack for HL:S are in this mod.
I WILL NOT make SWEPs. Those already exist, and this pack will most likely replace models and sounds that some of those mods use, so this mod improves other mods as well.
Basics of What is in this Pack:
- All HD HL:S sound effects (which is just weapon sounds...?)
- Alien Grunt
- Bullsquid
- *Crossbow Bolt
- Human Grunt w/ Bodygrouped heads & weapons & 2 Skingroups
- Barney (Security Guard)
- **Gman
- Headcrab
- Houndeye w/ 3 Skingroups for eye
- Islave (Vortigaunt)
- Scientist w/ Bodygrouped heads & syringe & 2 Skingroups
- *Bullet Shell & Shotgun Shell
- *Weapon Viewmodels, Worldmodels, & ammo pickups
- Zombie
* = Effect
** = Not an NPC by default & is an effect by default
Changes I Made:
- Renamed "gman.mdl" to "hl1gman.mdl" as to not cause conflicts with existing content. Gmod already did this by default with the non-HD models.
- Renamed "barney.mdl" to "hl1bar.mdl" for the same reason as Gman.
- Renamed "headcrab.mdl" to "hl1hcrab.mdl" for the same reason as Gman.
- Renamed "crossbow_bolt.mdl" to "crossbow_bolt_hl1.mdl". I did this because the fired bolt/arrow did not match what was being fired in the viewmodel.
- Copied "w_squeak.mdl" and renamed copy "w_squeak2.mdl" to replace a second non-HD snark model. Snark NPCs used the non-HD model. This fixes it.
Bugs That Are Not My Fault Or Problem:
- Weapon viewmodels & worldmodels are included, so HL:S (not OP4) SWEP packs may use the new models.
- Barney & the headcrab will be seen as "barney.mdl" and "headcrab.mdl" by PhysInfo and the Physgun Info Monitor addons. I tried to fix this, but it didn't work.
- The headcrab and houndeye models appear to be the default ones with better normalmaps/bumpmaps... Don't know why...
- The shotgun bodygroup on soldiers do not appear to use the HD worldmodel.
- If you have Gibmod V2, DO NOT try to fully dismember any model. This will crash your game. I do not know how to fix this, and it happens with all HL:S models, not just these.
Notes:
- Since this mod replaces the default HL:S models, they are also NPCs.
- To play the sounds included, you need the Extended Spawnmenu addon by Rubat. WireMod also works.
- To pose certian parts (mouth, ties, weapons, etc.) on models, you need to use the Advanced Bone Tool.
- All models have their original animations, which can be played with the Animated Prop Tool or with the Easy Animation Tool.
- This mod does not conflict with Captain Charles & Nightstalker's Half-Life: Source Playermodels.
- To make Gman a ragdoll, you need to get Half-Life: Source Ragdolled Models. It doesn't conflict with anything else in this pack, so don't worry.
Get More HL:S NPCS!
Half-Life: Renaissance Reconstructed
Half-Life: Source Shotgun and Cigar Grunt (The cigar grunt is the African-American commander with this mod.)
Half-Life: Source - Extended NPCs
Credits:
Valve - All models, textures, animations, & sounds in this pack.
QuickNinjaCat - Porting models from HL:S.