Gib / Gore Mod для Garry's Mod
Works in singleplayer and multiplayer
If the addon doesn't work for you it's probably an addon overriding stuff so remove it, it works fine.. if you don't have buggy addons!
V3 List of changes and fixes:
Fixed first person ragdoll death
Added gibmod_falldamage default is 100 for insta fall death like in real life
Fixed ragdolls some time being invalid leaving ragdolls behind
Fixed GibSplat to not crash clients if you shoot stop shoot stop
Fixed invalid file sound
Fixed errors
Added GetFallDamage
Added NPCFallDamage
Fixed NPCS not dieing on death and ragdoll
Ragdolls now get limbs removed on alive and death
Fixed Ragdolls now take damage from players / props
Added gibmod_npcfalldamage for npcs fall damage 1 on 0 off
V4 Includes
Added gibmod_ragdoll_remove default 1, 0 off (Removes ragdolls on death(Not gibmod ragdolls))(Clientside)
Fixed npcs dieing when flying or being held(If you hold near ground it will kill them) but it you force them on the ground it will not kill them
gibmod_destroygibs min 0 max 20 default 16 (When the ragdoll is dead how many shots before explosion) 0 = insta explode
gibmod_falldamage is now default to 25
Fixed lag explosions on npcs death and ragdolls
Fixed Ragdoll not being removed after a certain amount of time
gibmod_decalsremove removes decals clientside automatically(gibmod_decalsremove 30) default timer 30 (Clientside)
Fixed limbs not being able to be destroyed
Made it harder to kill npcs
Fixed the npc ragdoll where if you killed 1 npc all of them would instantly explode
Fixed bleeding to stop after x amount of time
Added a save system and GUI so you don't have to keep redoing the settings
Added /gibmod chat command gibmod_editor console command (Clientside)
Added infomation on each convars (SERVER & CLIENT)
Added Clientside notification of how to use gibmod
V5 Includes
Fixed Error
Made /gibmod more descriptive
gibmod_ragdolltime is now (default to 30) to remove dead corpse
V6 Includes
Fixed errors when npc can kill another npc and it doesn't get the model
Fixed Keep Corpses bug by turning ai_serverragdolls to "0"
Added gibmod_headshotexplode (Default "0" off) (1(on)) on do you want them to insta explode from a headshot? and if the entity is dead don't explode the body.
Fixed ragdolls not explode when you swing them into the floor
Fixed npcs not exploding by rpgs and grenades
Fixed it for mostly all snpcs now it should work with everything
Fixed where it would error it an entity or object killed the npc
V7 Includes:
Fixed double ragdolls type /gibmod and copy and paste the model name in the console or look threw the models in Q -> Spawn list -> Addons -> the addon name that the model is causing to have 2 models -> right click -> copy to clipboard and paste it in the gibmod and hit enter
Fixed crash with vehicle and killing to many zombies
Fixed /gibmod starting text not showing in english
Fixed dismemberment may not work on all models due to indices being wrong but works on barney doesn't work on alyx for alyx u will still see her bones
Works on ragdolls too
V8 Includes:
Made it harder to error and conflict with other addons
Dismemberment with the head if you shoot it the head comes off.
Fixed falldamage convar on and off made it realistic
Fixed blood lasting to long
Fixed errors and convars
Fixed possible crash due to too many particles
V8 Includes Patch:
Bug fixes
V9 Includes:
------------------------
+ Added duplicate models to be removed on zombie dead
+ Added if you turn off gibmod_enabled 0 then it stops the bodys disapearing
+ Added gibmod_firstperson 0 (Disable) 1 (Enable) Default 1
+ Fixed the head killing people
+ Fixed random effects on the map
+ Added gibmod_sounds 1 (Enable) 0 (Disable) - Can turn on and off gib sounds
------------------------
V10 Includes:
+ Added gibmod_lolmode when you kill a npc it instantly explodes
v11 Includes:
Removed gibmod_lolmode it's useless now
Added more time to gibmod_ragdolltime to 300 (5 minutes) for it to decay
Fixed double deaths for the ragdolls
Changed gibmod_destroygibs from 16 to 20
Added gibmod_RealismHead - Do the heads come off or not 0 false 1 true
Fixed bones being shown they're now invisible / removed more realistic
Default gibs come off npcs IE, Antlion, Antlion worker ect.
Player now explodes and not glitches
Fixed /gibmod menu
Fixed wrong values being wrong values on start instead of launch of the game
Added every convar in gibmod with the chat say /gibmod that allows you to take full control of GibMod, Improved derma
Made the gibmod reset button reset all the server convars aswell back to default saving you having to reconnect!
Fixed npc falldamage when you drop an npc and pick it backup with an physgun the npcs would explode when it's near the ground
Fixed SetAttacker and SetInflictor Erroring if the entity didn't exist or there was no attacker / inflictor
Fixed Null entity error in explosions inflictor
Fixed Ragdolls not decapping
Fixed player not exploding
V13 Includes:
Added an option to turn off decals for blood if the timer is 0, and extended the timer from 30 to 300
V14 Includes:
Multicolored Blood, 1 on, 0 off (Default off)
Fixed convars for the client
Converted file saving to convar saving for better performance
Fixed double npcs spawning
Added gibmod_firstperson and gibmod_taste_rainbow to the client allowed list in /gibmod menu
*WARNING* if anything breaks type /gibmod and reset your settings in misc and change the map to fix
Still adding more
----------------------------
-Read before posting-
----------------------------
/gibmod - Type this in chat for the settings it auto saves for you
GibMod Extreme - No Lag!
If the addon doesn't work for you it's probably an addon overriding stuff so remove it, it works fine.. if you don't have buggy addons!
V3 List of changes and fixes:
Fixed first person ragdoll death
Added gibmod_falldamage default is 100 for insta fall death like in real life
Fixed ragdolls some time being invalid leaving ragdolls behind
Fixed GibSplat to not crash clients if you shoot stop shoot stop
Fixed invalid file sound
Fixed errors
Added GetFallDamage
Added NPCFallDamage
Fixed NPCS not dieing on death and ragdoll
Ragdolls now get limbs removed on alive and death
Fixed Ragdolls now take damage from players / props
Added gibmod_npcfalldamage for npcs fall damage 1 on 0 off
V4 Includes
Added gibmod_ragdoll_remove default 1, 0 off (Removes ragdolls on death(Not gibmod ragdolls))(Clientside)
Fixed npcs dieing when flying or being held(If you hold near ground it will kill them) but it you force them on the ground it will not kill them
gibmod_destroygibs min 0 max 20 default 16 (When the ragdoll is dead how many shots before explosion) 0 = insta explode
gibmod_falldamage is now default to 25
Fixed lag explosions on npcs death and ragdolls
Fixed Ragdoll not being removed after a certain amount of time
gibmod_decalsremove removes decals clientside automatically(gibmod_decalsremove 30) default timer 30 (Clientside)
Fixed limbs not being able to be destroyed
Made it harder to kill npcs
Fixed the npc ragdoll where if you killed 1 npc all of them would instantly explode
Fixed bleeding to stop after x amount of time
Added a save system and GUI so you don't have to keep redoing the settings
Added /gibmod chat command gibmod_editor console command (Clientside)
Added infomation on each convars (SERVER & CLIENT)
Added Clientside notification of how to use gibmod
V5 Includes
Fixed Error
Made /gibmod more descriptive
gibmod_ragdolltime is now (default to 30) to remove dead corpse
V6 Includes
Fixed errors when npc can kill another npc and it doesn't get the model
Fixed Keep Corpses bug by turning ai_serverragdolls to "0"
Added gibmod_headshotexplode (Default "0" off) (1(on)) on do you want them to insta explode from a headshot? and if the entity is dead don't explode the body.
Fixed ragdolls not explode when you swing them into the floor
Fixed npcs not exploding by rpgs and grenades
Fixed it for mostly all snpcs now it should work with everything
Fixed where it would error it an entity or object killed the npc
V7 Includes:
Fixed double ragdolls type /gibmod and copy and paste the model name in the console or look threw the models in Q -> Spawn list -> Addons -> the addon name that the model is causing to have 2 models -> right click -> copy to clipboard and paste it in the gibmod and hit enter
Fixed crash with vehicle and killing to many zombies
Fixed /gibmod starting text not showing in english
Fixed dismemberment may not work on all models due to indices being wrong but works on barney doesn't work on alyx for alyx u will still see her bones
Works on ragdolls too
V8 Includes:
Made it harder to error and conflict with other addons
Dismemberment with the head if you shoot it the head comes off.
Fixed falldamage convar on and off made it realistic
Fixed blood lasting to long
Fixed errors and convars
Fixed possible crash due to too many particles
V8 Includes Patch:
Bug fixes
V9 Includes:
------------------------
+ Added duplicate models to be removed on zombie dead
+ Added if you turn off gibmod_enabled 0 then it stops the bodys disapearing
+ Added gibmod_firstperson 0 (Disable) 1 (Enable) Default 1
+ Fixed the head killing people
+ Fixed random effects on the map
+ Added gibmod_sounds 1 (Enable) 0 (Disable) - Can turn on and off gib sounds
------------------------
V10 Includes:
+ Added gibmod_lolmode when you kill a npc it instantly explodes
v11 Includes:
Removed gibmod_lolmode it's useless now
Added more time to gibmod_ragdolltime to 300 (5 minutes) for it to decay
Fixed double deaths for the ragdolls
Changed gibmod_destroygibs from 16 to 20
Added gibmod_RealismHead - Do the heads come off or not 0 false 1 true
Fixed bones being shown they're now invisible / removed more realistic
Default gibs come off npcs IE, Antlion, Antlion worker ect.
Player now explodes and not glitches
Fixed /gibmod menu
Fixed wrong values being wrong values on start instead of launch of the game
Added every convar in gibmod with the chat say /gibmod that allows you to take full control of GibMod, Improved derma
Made the gibmod reset button reset all the server convars aswell back to default saving you having to reconnect!
Fixed npc falldamage when you drop an npc and pick it backup with an physgun the npcs would explode when it's near the ground
Fixed SetAttacker and SetInflictor Erroring if the entity didn't exist or there was no attacker / inflictor
Fixed Null entity error in explosions inflictor
Fixed Ragdolls not decapping
Fixed player not exploding
V13 Includes:
Added an option to turn off decals for blood if the timer is 0, and extended the timer from 30 to 300
V14 Includes:
Multicolored Blood, 1 on, 0 off (Default off)
Fixed convars for the client
Converted file saving to convar saving for better performance
Fixed double npcs spawning
Added gibmod_firstperson and gibmod_taste_rainbow to the client allowed list in /gibmod menu
*WARNING* if anything breaks type /gibmod and reset your settings in misc and change the map to fix
Still adding more
----------------------------
-Read before posting-
----------------------------
/gibmod - Type this in chat for the settings it auto saves for you
GibMod Extreme - No Lag!