DManip - Modular Offhand Actions Framework для Garry's Mod
DManip - the offhand actions framework for Garry's Mod.
[img=https://giant.gfycat.com/AnchoredAcidicAlligator.gif]
(playermodel used: Syndicate 2012 Akuma)
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Features:
- Modular (supports adding third-party actions with any model on ValveBiped skeleton)
- Supports any weapon with c_hands (no additional work required!)
- Works properly in multiplayer!
Included offhand actions by default:
- Flashlight (replaces HEV flashlight)
- Punch (uses +punch bind)
- Quicknade and Grenade Throwback (uses +grenade1 bind)
ConVars:
- "sv_dmanip_flashlight_enabled" — Should default HEV flashlight be replaced with offhand one (default: 1)
- "sv_dmanip_grenade_enabled" — Allow throwing grenade using +grenade1 bind (default: 1)
- "sv_dmanip_grenade_throwback_enabled" — Allow throwing NPC grenades back (default: 1)
- "sv_dmanip_grenade_throwback_radius" — Radius to search for NPC grenades (default: 64)
- "sv_dmanip_punch_enabled" — Should Punch action be allowed (default: 1)
- "sv_dmanip_punch_damage" — How much damage Punch action will deal (default: 25)
- "sv_dmanip_punch_range" — How far Punch attack wiil reach (default: 64)
Credits:
- Progsys (Underhell Team) — Flashlight and Flare models/textures/materials
- Damon ‘Inter’ Kropp (Underhell Team) — Flashlight, Flare and Grenade animations
- YuRaNnNzZZ — Code, converting viewmodels to c_hands
If you like this addon and want to motivate me to release more stuff, don't forget to ???? Rate and ???? Favorite!
Reuploading any parts of the addon is not allowed and is a direct violation of Steam Workshop Rules, Steam Subscriber Agreement and Steam Online Conduct.
[img=https://giant.gfycat.com/AnchoredAcidicAlligator.gif]
(playermodel used: Syndicate 2012 Akuma)
Join my Discord server!
Features:
- Modular (supports adding third-party actions with any model on ValveBiped skeleton)
- Supports any weapon with c_hands (no additional work required!)
- Works properly in multiplayer!
Included offhand actions by default:
- Flashlight (replaces HEV flashlight)
- Punch (uses +punch bind)
- Quicknade and Grenade Throwback (uses +grenade1 bind)
ConVars:
- "sv_dmanip_flashlight_enabled" — Should default HEV flashlight be replaced with offhand one (default: 1)
- "sv_dmanip_grenade_enabled" — Allow throwing grenade using +grenade1 bind (default: 1)
- "sv_dmanip_grenade_throwback_enabled" — Allow throwing NPC grenades back (default: 1)
- "sv_dmanip_grenade_throwback_radius" — Radius to search for NPC grenades (default: 64)
- "sv_dmanip_punch_enabled" — Should Punch action be allowed (default: 1)
- "sv_dmanip_punch_damage" — How much damage Punch action will deal (default: 25)
- "sv_dmanip_punch_range" — How far Punch attack wiil reach (default: 64)
Credits:
- Progsys (Underhell Team) — Flashlight and Flare models/textures/materials
- Damon ‘Inter’ Kropp (Underhell Team) — Flashlight, Flare and Grenade animations
- YuRaNnNzZZ — Code, converting viewmodels to c_hands
If you like this addon and want to motivate me to release more stuff, don't forget to ???? Rate and ???? Favorite!
DISCLAIMER
Reuploading any parts of the addon is not allowed and is a direct violation of Steam Workshop Rules, Steam Subscriber Agreement and Steam Online Conduct.