Anbennar: A Fantasy Total Conversion для Europa Universalis IV
NOW UPDATED FOR 1.29
If you're having issues updating the mod (like vanilla countries appearing), read the troubleshooting guide or visit the discord linked below:
EU4's #1 Fantasy Total Conversion Mod, as seen in the recent Paradox Dev Clash!
Mod Discord Patreon
What is Anbennar?
Anbennar is set in a fantasy world of my own making, evoking themes from D&D, but through the themes and time period of EU4. See how a fantasy world changes from an age of high-fantasy and good vs. evil to an age of political schemes, gunpowder, colonialism and magical decadence.
Features
- Explore a lore-rich fantasy setting set in the same timeframe as EU4 with new countries, religions and more!
- Play as humans, orcs, elves, halflings and many more!
- Learn from the 8 schools of magic and wield powers to destroy countries... and even attain lichdom
- Wander around the map as adventurer and eventually settle and make your own country!
- Discover our equivalent of the new world... the lost homeland of elvenkind: Aelantir
Changelog Highlights
- New and overhauled missions for Adventurers, Ourdia, Nathalaire, Deranne, Birsartanses, Magisterium, Wesdam, Dameria and more!
- Damestear meteorite and Precursor Relic trade goods
- Play as the gnomes and experience the game as a new government type: the Technocracy
- Discover the new region of Far Bulwar and play as the Jaddari - descendants of sun elven legionaries, and worshippers of The Jadd
- Unify the orcs under your banner with FOUR new formable countries!
- Live in a diverse world in a new (and wip!) racial pop system. Expel and purge the races of a fantasy world like you always wanted!
- Experience a narrative-driven mission tree as Venail and rule a pure elven empire in Aelantir...
- ...or as the sun-elven Jaherian Exemplars, and form Rezankand and unify the ruinborn elves under your light (play as a sun elf country until colonisation begins)
What DLC do I need?
- Conquest of Paradise: enables adventurer gameplay, which is reliant of migration mechanics
- Rights of Man: we use ruler personalities for long-lived rulers and mage rulers, so if you want to play as an elf or a mage-king you need this
- Wealth of Nations: the Regent Court religion (the most common one in the game) relies on Hindu personal deities
- Art of War: we have our own version of the reformation
- Third Rome: orcish expansion relies on Siberian frontiers, so if you wanna play orcs you’ll need this
- Dharma: we have a handful of new government types, and if you want to reform your country as an orc you’ll want this
Troubleshooting
If you're already subscribed you may encounter issues with the mod not loading properly due to the new 1.29 launcher, if so try these steps out: [olist]
- Unsubscribe from Anbennar in Steam Workshop
- Go to your mod folder (eg. ...\Documents\Paradox Interactive\Europa Universalis IV\mod)
- look for "ugc_1385440355.mod" and delete that file
- Resubscribe to Anbennar and wait for it to download
- Activate Anbennar for EU4 and play
[/olist]
Links
Mod Discord
EU4 & IR Community Discord
Patreon
We also have a subreddit which is linked in the section to the right!
Credits
Developers
Jay10101, Duke Jorgas, Braineel, Hehodas, Biegeltoren
Contributors
Angrbroda, Bearderpsychic, Dechs, Dingo, Dreamer, Dyacrisis, FoxFondue, GustavusAldoggus, Heretek, Hexblue, Nopani, TayBean, Vjmdhzgr
Testers
Cyberspacer, Jio, Runehawk, Nopani, Sun Cultist, Zachsmack
Moderators
Calasandur, Nopani
Patrons
Amadoow, Calasandur, FoxFondue, Kiousi, NoPls, Redwave166, Runehawk