Star Wars: Venator Class Star Destroyer V3.0 (Arturius1967's refit) для Empyrion - Galactic Survival
This an upgraded version of my original modification of the replica made by Arturius:
https://steamcommunity.com/sharedfiles/filedetails/?id=1094464516
I've taken Arturius' blueprint and completly refit it leaving only the outer shell of the ship and the hangar, as I really liked the replica except the interior wich was more in a classical Empyrion style than "Star Wars-ish" in my opinion. Apart from the whole new interior, hangars have been added within the dorsal trench of the ship, with new dorsal doors system to imitate the behavior of those from the real ship, new turret loadout, alternate painting for the bridges, and a lot of logic systems have been added aswell. Also you can now find two series of turbolifts (elevator blocks) to access the 7 new levels. Here it is for the summary, everything is detailed below.
Blueprints meant to be used with the ship are listed in the "requested elements" and blueprints I used for the pics can be found in the "Credits" section, at the end of this description.
This ship is meant to be used as a mobile base/assault carrier. It carries every equipement needed for a whole crew and have a big hangar capacity to be able to quickly deploy a small fleet of small vessels on a field. It is also pretty well armored and defended even if it isnt meant for PvP.
WARNING: This ship is huge and has more turrets than allowed by default. It may produce lags used on a server, or with a low end pc on solo play. If you want a version without crew and/or turrets, just ask me and i'll upload it.
Logic Systems:
-Docked ship tracking system: in the port bridge and in the hangar control room you can find red flares on the roof with labels that indicates if a SV is docked in one of the hangars. The one is the bridge correspond to the hangars in the dorsal trench and the other one is for the docking pads of the main hangar. If the flare is on, a ship is docked there.
WARNING: if you cross the laser detector in front of the docking pad while using the jetpack it will reset the flare, just undock and dock again to fix the the system. If you step on the sensor of the pad, dock a ship and undock it.
-Large dorsal hangar doors: You can open/close them from the control pannel main tab, "Dorsal Doors" switch.
-Landing Ramp on the front, can be activated from the control pannel too.
-Over 60 sensors for interior lights to reduce lags and drops.
-Various switches for small things like doors, or growing lights.
-24 emplacements to dock SVs, 7 for small HVs/BARC Speeders
New Interior Layout:
-Level -1:
New addition in this version, features a hangar for BARC Speeders (or small hvs) with a ramp on the front, and a big storage area at the back under the main hangar for the new alpha 9 system.
-Level 0:
Main Hangar, access to level 2B and main turbolifts
-Level 1:
Crafting area with repair stations and constructors
-Level 2:
Main Hangar control room with repair console, hyperdrive and shield generator access
-Level 2B:
Generators rooms, dorsal hangars and access to BARC Speeders hangar
-Level 3:
Turret control rooms, hyperdrive control room, ammo storage, O² storage, access to level 2B, and start of the second serie of turbolifts
-Level 4:
Crew quarters, cantina, mess, locker rooms
-Level 5:
Green house, food production and fridges
-Level 6:
Bacta tanks (healing stations), cloning stations, lab, rooms
-Level 7:
Port bridge: starfighter command (docked ship tracker); starboard bridge: main piloting roof
I've taken inspiration from various Star Wars games i've played (KOTOR, Dark Side serie, The Force unleashed etc) and the few available pics and plans of the venator available online and i've try to give it a more "star wars-ish" feeling.
If you like it please rate it, and if you find any bug just post it in the comment and i'll fix it. I may have forget a texture or left some area without O² ventilator.
Update notes:
-V3.0: totally new ventral hangars, fuel storage room has been removed in favor of generators room, old cargo hold has been refit to a crafting area, now able to land and deploy small HVs with the addtion of a ramp and retractable landing gears.
Credits:
Arturius1967: original blueprint and hull design
Commander Aramix 5803: original BARC Speeder - https://steamcommunity.com/sharedfiles/filedetails/?id=814239961
The original author of the modified Ebon Hawk I use seems to have removed it from the workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1094464516
I've taken Arturius' blueprint and completly refit it leaving only the outer shell of the ship and the hangar, as I really liked the replica except the interior wich was more in a classical Empyrion style than "Star Wars-ish" in my opinion. Apart from the whole new interior, hangars have been added within the dorsal trench of the ship, with new dorsal doors system to imitate the behavior of those from the real ship, new turret loadout, alternate painting for the bridges, and a lot of logic systems have been added aswell. Also you can now find two series of turbolifts (elevator blocks) to access the 7 new levels. Here it is for the summary, everything is detailed below.
Blueprints meant to be used with the ship are listed in the "requested elements" and blueprints I used for the pics can be found in the "Credits" section, at the end of this description.
This ship is meant to be used as a mobile base/assault carrier. It carries every equipement needed for a whole crew and have a big hangar capacity to be able to quickly deploy a small fleet of small vessels on a field. It is also pretty well armored and defended even if it isnt meant for PvP.
WARNING: This ship is huge and has more turrets than allowed by default. It may produce lags used on a server, or with a low end pc on solo play. If you want a version without crew and/or turrets, just ask me and i'll upload it.
Logic Systems:
-Docked ship tracking system: in the port bridge and in the hangar control room you can find red flares on the roof with labels that indicates if a SV is docked in one of the hangars. The one is the bridge correspond to the hangars in the dorsal trench and the other one is for the docking pads of the main hangar. If the flare is on, a ship is docked there.
WARNING: if you cross the laser detector in front of the docking pad while using the jetpack it will reset the flare, just undock and dock again to fix the the system. If you step on the sensor of the pad, dock a ship and undock it.
-Large dorsal hangar doors: You can open/close them from the control pannel main tab, "Dorsal Doors" switch.
-Landing Ramp on the front, can be activated from the control pannel too.
-Over 60 sensors for interior lights to reduce lags and drops.
-Various switches for small things like doors, or growing lights.
-24 emplacements to dock SVs, 7 for small HVs/BARC Speeders
New Interior Layout:
-Level -1:
New addition in this version, features a hangar for BARC Speeders (or small hvs) with a ramp on the front, and a big storage area at the back under the main hangar for the new alpha 9 system.
-Level 0:
Main Hangar, access to level 2B and main turbolifts
-Level 1:
Crafting area with repair stations and constructors
-Level 2:
Main Hangar control room with repair console, hyperdrive and shield generator access
-Level 2B:
Generators rooms, dorsal hangars and access to BARC Speeders hangar
-Level 3:
Turret control rooms, hyperdrive control room, ammo storage, O² storage, access to level 2B, and start of the second serie of turbolifts
-Level 4:
Crew quarters, cantina, mess, locker rooms
-Level 5:
Green house, food production and fridges
-Level 6:
Bacta tanks (healing stations), cloning stations, lab, rooms
-Level 7:
Port bridge: starfighter command (docked ship tracker); starboard bridge: main piloting roof
I've taken inspiration from various Star Wars games i've played (KOTOR, Dark Side serie, The Force unleashed etc) and the few available pics and plans of the venator available online and i've try to give it a more "star wars-ish" feeling.
If you like it please rate it, and if you find any bug just post it in the comment and i'll fix it. I may have forget a texture or left some area without O² ventilator.
Update notes:
-V3.0: totally new ventral hangars, fuel storage room has been removed in favor of generators room, old cargo hold has been refit to a crafting area, now able to land and deploy small HVs with the addtion of a ramp and retractable landing gears.
Credits:
Arturius1967: original blueprint and hull design
Commander Aramix 5803: original BARC Speeder - https://steamcommunity.com/sharedfiles/filedetails/?id=814239961
The original author of the modified Ebon Hawk I use seems to have removed it from the workshop.