Operation Cold Rising I для Arma 3
Show your support. Vote and Support Operation Cold RIsing at MakeArmaNotWar. Follow the link and support the mission: http://makearmanotwar.com/entry/O2Z4nm2tT9#.U2PBjvl_t8E
If you are looking for Episode 2 (Right here!): http://steamcommunity.com/sharedfiles/filedetails/?id=323192330
Fight with your Squad, Lead your own Squad and play with mixed Support elements. Episode 1 takes you through counter-insurgency against the FIA in story-driven mission alongside the AAF in the Campaign of Altis.
*IMPORTANT* Epilepsy warning for Outro, it's very flashy. Some mods "might" interfere with mission. Bugs are usually random and does not occur with every launch. Happens very rarely.
Hellfish is a Task Force in the AAF tasked with counter-insurgency, they fight for the wrong causes but alas the men of the platoon are honorable soldiers that follow orders, I would love to show another part of the war by following the path of the Altis Armed Forces and their ruthless activities against their own populace.
However every soldier in the AAF does not feel completely right about the current state of affairs.
Episode 1 is the first mission I've ever released on Arma 3 soil, thus the first glimpse of Singleplayer experience I wish to deliver unto you, the community. Follow 1-1 as the replacement second-in-command, fight through forests and towns and eliminate the growing insurgency, that seems to grow constantly even though the AAF have pushed their advantage and introduced COIN tactics.
Mission Features:
No Addons required
Auto-Saves
Night Firefights
Fully voiced mission (60+ dialogues)
Immersive Combined Arms action
Close Air Support
Aerial Insert & Extract
Counter-sniper engagements
Small Cutscenes to guide the story
References to movies and other things
On-Call Mortar strike (Use of Smoke grenades)
Reaction Dialogues (Triggers dialogues depending on situation)
Coordinated plans of assault and orders to follow
The use of Mines and other explosives
Please Enjoy. If the text is unstructured in the scenario description, I'm sorry. It's nothing I can do
Note: There's been some FAQ here and there and I believe that I should just respond right here in the description. So you know the reason for things that happen in the mission.
1. Why invincible AI?
Right so when I started making this the goal was to get as many characters from my clan as I could, just to make the game a bit widespread with plenty of voices. And if one of the AI died during a firefight, often done by running straight into fire and getting themselves instakilled. A perfect example and the reason for the choice came from every showcase, every campaign that came out of BI. It's not because they are bad but they depend on their own difficulty system which makes AI super-accurate. I think we all remember playing the showcase and finding ourselves all alone because our AI got slaughtered. That's the reason.
2. Bugs
I know there are a few bugs here and there, and trust me I've spent most of the editing just trying to solve the issues of the AI. They are a massive heap of confusion to say the least and at times I've even had issues getting a squad to run through a forest. I few have called in an ammo box not being able to be destroyed, I've not put in anything such as allowdamage false or anything similiar into that box. I believe it's something that Arma 3 does, and it doesn't happen all the time If I've understood the situation. Being unable to load saves is also another problem that doesn't always occur, but mods might interfere. These bugs have never happened in the 2 months of Beta testing, and I'm sorry for the inconvenience but restart usually works the best.
3. Difficulty
This mission was created solely to motivate people to take another step into the editing madness that can happen in Singleplayer. Fighter jets doing bombs runs and popping flares, proper gun runs from helicopters and other funky stuff. It's a showcase for "complex" scripting and fixed missions. I know that most of the Arma veterans won't like it, however I never expected you to because it's a linear scripted mission that we often find in other frenchises. My goal was not to please those veterans but the casual singleplayer gamers. I hope you understand that this is not aimed for you veterans out there, you often enjoy sandbox or plenty of choices and approaches, scouting extensively and preparing for battle.
Cheers for all the support and comments, feedback and requests alike.
If you are looking for Episode 2 (Right here!): http://steamcommunity.com/sharedfiles/filedetails/?id=323192330
Fight with your Squad, Lead your own Squad and play with mixed Support elements. Episode 1 takes you through counter-insurgency against the FIA in story-driven mission alongside the AAF in the Campaign of Altis.
*IMPORTANT* Epilepsy warning for Outro, it's very flashy. Some mods "might" interfere with mission. Bugs are usually random and does not occur with every launch. Happens very rarely.
Hellfish is a Task Force in the AAF tasked with counter-insurgency, they fight for the wrong causes but alas the men of the platoon are honorable soldiers that follow orders, I would love to show another part of the war by following the path of the Altis Armed Forces and their ruthless activities against their own populace.
However every soldier in the AAF does not feel completely right about the current state of affairs.
Episode 1 is the first mission I've ever released on Arma 3 soil, thus the first glimpse of Singleplayer experience I wish to deliver unto you, the community. Follow 1-1 as the replacement second-in-command, fight through forests and towns and eliminate the growing insurgency, that seems to grow constantly even though the AAF have pushed their advantage and introduced COIN tactics.
Mission Features:
No Addons required
Auto-Saves
Night Firefights
Fully voiced mission (60+ dialogues)
Immersive Combined Arms action
Close Air Support
Aerial Insert & Extract
Counter-sniper engagements
Small Cutscenes to guide the story
References to movies and other things
On-Call Mortar strike (Use of Smoke grenades)
Reaction Dialogues (Triggers dialogues depending on situation)
Coordinated plans of assault and orders to follow
The use of Mines and other explosives
Please Enjoy. If the text is unstructured in the scenario description, I'm sorry. It's nothing I can do
Note: There's been some FAQ here and there and I believe that I should just respond right here in the description. So you know the reason for things that happen in the mission.
1. Why invincible AI?
Right so when I started making this the goal was to get as many characters from my clan as I could, just to make the game a bit widespread with plenty of voices. And if one of the AI died during a firefight, often done by running straight into fire and getting themselves instakilled. A perfect example and the reason for the choice came from every showcase, every campaign that came out of BI. It's not because they are bad but they depend on their own difficulty system which makes AI super-accurate. I think we all remember playing the showcase and finding ourselves all alone because our AI got slaughtered. That's the reason.
2. Bugs
I know there are a few bugs here and there, and trust me I've spent most of the editing just trying to solve the issues of the AI. They are a massive heap of confusion to say the least and at times I've even had issues getting a squad to run through a forest. I few have called in an ammo box not being able to be destroyed, I've not put in anything such as allowdamage false or anything similiar into that box. I believe it's something that Arma 3 does, and it doesn't happen all the time If I've understood the situation. Being unable to load saves is also another problem that doesn't always occur, but mods might interfere. These bugs have never happened in the 2 months of Beta testing, and I'm sorry for the inconvenience but restart usually works the best.
3. Difficulty
This mission was created solely to motivate people to take another step into the editing madness that can happen in Singleplayer. Fighter jets doing bombs runs and popping flares, proper gun runs from helicopters and other funky stuff. It's a showcase for "complex" scripting and fixed missions. I know that most of the Arma veterans won't like it, however I never expected you to because it's a linear scripted mission that we often find in other frenchises. My goal was not to please those veterans but the casual singleplayer gamers. I hope you understand that this is not aimed for you veterans out there, you often enjoy sandbox or plenty of choices and approaches, scouting extensively and preparing for battle.
Cheers for all the support and comments, feedback and requests alike.