Tanksy's Character Creator (DLC Edition) для Age of Wonders III
Tanksy's Character Creator (2.0 - DLC Edition) ~
This mod allows a much greater amount of character customization.
This version REQUIRES DLC.
For the Non-DLC Edition: Go Here!
(The Non-DLC Edition is due for a re-work and currently has fewer/different features to the DLC edition)
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The "2.0 Re-Work" is a long over-due update, which changes many things from how the mod is set up to what the mod now changes.
Quite a few people have asked about changing the way every race costume is available cross-race.
This has been changed. Costumes from different classes remain unlocked, but you can no longer have, for example, a Draconian body on a Dwarf head.
This change is a result of the majority of mod users not wanting to sit sifting through 50+ "Bodies" to find the one that actually matches their race.
I may experiment in the future to see about adding things such as High Elf bodies to Humans (As the difference is very subtle and really only makes the Leader look thinner.)
Postures have been restricted to their race once more.
This change is a result of over half of the postures I'd "unlocked", being identical to each other except designed for the smaller races (Goblins/Halflings/Dwarves).
Now, the only posture that is unlocked between races is the "Dead" posture.
The number of available colours was initially a great idea - but they have since been greatly reduced.
This change is due to complaints regarding how tedious it is to click through over 160 colors every time.
The 165 Skin Colours have been removed and replaced with only an additional 47 commonly used colors on top of the vanilla colours for that race.
93 hair colours have been removed, as these were mostly only a slight difference in colour/shade from the other options available, and would be rarely (if ever) used.
I may replace all the hair colours with the new 47 colours used by the skins, if the current hair colour number is too high for people.
Hairstyles and beards have been re-locked between races, for now.
As with the costumes, I may look into adding hairstyles between very similarly built races, so that they fit and don't result in floating hair/beards.
Females can still have beards, males can still have female hairstyles.
I re-checked Every listed item in the data and ensured everything has an equal random roll chance. Certain hairstyles/accessories will no longer have a slightly higher chance of being picked when generating a random Leader.
==~==~==~==~==~==~==~==~==~==
This mod allows a much greater amount of character customization.
This version REQUIRES DLC.
For the Non-DLC Edition: Go Here!
(The Non-DLC Edition is due for a re-work and currently has fewer/different features to the DLC edition)
2.0 RE-WORK:
==~==~==~==~==~==~==~==~==~==
The "2.0 Re-Work" is a long over-due update, which changes many things from how the mod is set up to what the mod now changes.
Quite a few people have asked about changing the way every race costume is available cross-race.
This has been changed. Costumes from different classes remain unlocked, but you can no longer have, for example, a Draconian body on a Dwarf head.
This change is a result of the majority of mod users not wanting to sit sifting through 50+ "Bodies" to find the one that actually matches their race.
I may experiment in the future to see about adding things such as High Elf bodies to Humans (As the difference is very subtle and really only makes the Leader look thinner.)
Postures have been restricted to their race once more.
This change is a result of over half of the postures I'd "unlocked", being identical to each other except designed for the smaller races (Goblins/Halflings/Dwarves).
Now, the only posture that is unlocked between races is the "Dead" posture.
The number of available colours was initially a great idea - but they have since been greatly reduced.
This change is due to complaints regarding how tedious it is to click through over 160 colors every time.
The 165 Skin Colours have been removed and replaced with only an additional 47 commonly used colors on top of the vanilla colours for that race.
93 hair colours have been removed, as these were mostly only a slight difference in colour/shade from the other options available, and would be rarely (if ever) used.
I may replace all the hair colours with the new 47 colours used by the skins, if the current hair colour number is too high for people.
Hairstyles and beards have been re-locked between races, for now.
As with the costumes, I may look into adding hairstyles between very similarly built races, so that they fit and don't result in floating hair/beards.
Females can still have beards, males can still have female hairstyles.
I re-checked Every listed item in the data and ensured everything has an equal random roll chance. Certain hairstyles/accessories will no longer have a slightly higher chance of being picked when generating a random Leader.
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