Arkhan the Black Vampiric Corruption, Technology and Lore of Vampire Spells (Vanilla) для Total War: WARHAMMER II
VANILLA Version
With this update I have streamlined buildings and added in a new technology tree that is unique for Arkhan. This tech will enhance the unique units to The Followers of Nagash and open some more diplomatic options.
Arkhan
Arkhan the Black now has access to the Lore of Vampires for both Multiplayer and Custom Battles. He also has 4 charges of Raise Dead that will raise Skeleton Warriors.
I’ve made changes to the following unique skills:
The Curse of Undeath – Vampiric Corruption +1
Martial Prowess – Vampiric Corruption +1
Legions of Death – Vampiric Corruption +1
Liche King – Vampiric Corruption +1
- Dire Wolves and Fell bats gain the contact effect Poison
Right-hand of Nagash – Vampiric Corruption +1
- Master of the Dead ability
New Abilities
Nagash must Rise
New level 30 ability for Arkhan.
- + 3 charges to the Libor Mortis
- Perfect Vigour
- Vampiric Corruption
Loremaster of Vampires
Loremaster of Death
New Hero
Wight King – available at the start of the campaign and shares the same unit capacity as the Tomb Prince. Can be increased with Tomb Prince events or capacity.
New Lords
Strigoi Ghoul King – 1 will be added to the Lord pool once the Ruins of Mourkain Landmark building has been built in Galbaraz
Lahmian Lord – 1 will be added to the Lord pool once Lahmia has been upgraded to Tier 5.
New Units
Zombies – Tier 1 – recruitable from any port settlement (gains bonuses from skeleton red skills and new technology)
Zombie Halberdiers – Tier 1 – recruitable from any port settlement (gains bonuses from skeleton red skills and new technology)
Grave Guard – Tier 3 – recruitable from any tier 3 Burial Mound (gains bonuses from skeleton red skills and new technology)
Grave Guard Great Weapons - Tier 3 – recruitable from any tier 3 Burial Mound (gains bonuses from skeleton red skills and new technology)
Mournguls – Tier 3 – recruitable from any tier 3 port (gains bonuses from Ushabti red skills)
Crypt Horrors – Tier 3 – recruitable from Tier 3 Beast lair (gains bonuses from Ushabti red skills and new technology)
Cairn Wraiths – Tier 3 – recruitable from any tier 3 Burial Mound (gains bonuses from skeleton cavalry red skills and new technology)
Black Coach – Tier 4 – recruitable from Halls of the Dead (gains bonuses from Chariot red skills)
Terrorgheist – Tier 5 – recruitable form the tier 5 Terrorgheist Lair (gains bonuses from Construct red skills and new technology)
Vargheist – Tier 4 – recruitable from any tier 4 Beast Lair (gains bonuses from Ushabti red skills and new tech)
Varghulf – Tier 3 – recruitable from any Awakened Battlefield (gains bonuses from Ushabti red skills and new tech)
Rotting Leviathan – Tier 5 – recruitable from any tier 5 port settlement
New Buildings
Awakened Battlefield – Tier 3
Vampiric Corruption +4
Attrition +50%
Provides a garrison of 2 x Crypt Horrors
Unlocks recruitment of Varghulfs
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Terrorgheist Lair – Tier 5
Vampiric Corruption +6
Unlocks recruitment of Terrorgheists
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Halls of the Dead – Tier 4
Vampiric Corruption +5
Vampiric Corruption to all regions +1
Melee Defence when under siege +5
Canopic Jars per turn +1
Extra income from the province +10%
Public Order in adjacent provinces +2
Unlocks recruitment of Black Coaches
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Beast Lair – Tier 3
Vampiric Corruption +4
Unlocks recruitment of Crypt Horrors
Beast Lair – Tier 4
Vampiric Corruption +4
Unlocks recruitment of Vargheists
Updated Landmarks
Black Tower of Arkhan
- Winds of Magic +20 [all armies faction wide]
- Vampiric Corruption +5
- Magic Resistance +10 [all armies faction wide]
- Reduction in Untainted
Ruins of Mourkain
- Crypt Ghoul Unit Capacity +8
- Crypt Horror Unit Capacity +4
- Vampiric Corruption +5
- Reduction of Untainted
Nagashizzar
- Reduction in Untainted
New Technology
Legions of Nagash
Extra Army +1
Research Rate -30%
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Ghouls
Crypt Ghouls gain Stalk
Crypt Ghouls and Crypt Horrors Weapon Strength + 10%
Crypt Ghouls and Crypt Horrors Speed + 5%
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Fell Bats
Fell Bats Armour Piercing Damage +2
Fell Bats Melee Defence +5
Fell Bats Armour +20
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Dire Wolves
Dire Wolves Weapon Strength +10%
Dire Wolves Speed +5%
Dire Wolves Bonus vs Small +5
Dire Wolves gain Stalk
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Ethereal
Hexwraiths, Black Coaches and Cairn Wraiths Melee Attack +8
Hexwraiths, Black Coaches and Cairn Wraiths Magic Resistance +15%
Hexwraiths gain Strider and Stalk
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Grave Guard
Grave Guard Weapon Strength +10%
Grave Guard Armour +10
Grave Guard Melee Attack +5
Grave Guard Melee Defence +5
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Vargheists and Varghulfs
Vargheists and Varghulfs Weapon Strength +12%
Vargheists and Varghulfs Charge Bonus +12%
Vargheists and Varghulfs Armour +5
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Terrorgheists
Terrorgheists Leadership +12
Terrorgheists Missile Resistance +10%
Terrorghesist Melee Attack +5
Terrorgheist Weapon Strength +5%
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Zombies
Zombies Melee Defence +4
Zombies Melee Attack +4
Zombies Armour +20
Zombies Fatigue Resistance + 15%
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Vampire Coast Diplomacy
+75 Relations
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Mournguls
Mournguls Charge Bonus +15
Mournguls Speed +10%
Mournguls Magic Resistance +20%
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Rotting Leviathan
Rotting Leviathan Charge Bonus +15
Rotting Leviathan Speed +10%
Rotting Leviathan Physical Resistance +20%
Compatibility
This mod is designed to work with Vanilla only.
BUGS
Please report any bugs in the bugs section.
RADIOUS VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=1663587445
STEEL FAITH VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=1665599206
Discord
https://discord.gg/FstygxQ
Credits
Huge shout out to Selian who made it possible to add new lords to the Tomb Kings. Check out their mod here!
https://steamcommunity.com/sharedfiles/filedetails/?id=1278328292&searchtext=arkhan
I also could not have done this mod without the help of other amazing modders from C&C Modding Den! Check out their Discord here:
https://discord.gg/5E5cBHD