Wolfmans "Heroes of Rome" для Total War: ROME II - Emperor Edition
New machinima project:
THE BATTLE of CYNOSCEPHALAE / Cinematic 1080+[b]
https://www.youtube.com/watch?v=C_GWi_O1iDc&t=12s
[b]The Vikings are coming!!
VIKINGS - INVASION OF ENGLAND [Cinematic][b]
https://www.youtube.com/watch?v=lpJlpEORMsU
___________________________________________
[b] Heroes of Rome
Updated to patch 1.15 Main campaign only (for now!)
should be savegame compatible
My dear fellows,
some of you asked me to make a CAESAR to fight the KINGS of the NORTH. Here he is!
I will expand this mod with other famous generals and their bodyguard - true HEROES of ROME
Enjoy!
*IMPORTANT: this mod DOES NOT work with the CAESAR in GAUL / HATG / AUGUSTUS CAMPAIGN. Only main campaign!!!
*this mod works with all my latest unit mods, champLoos Gold edition and most of Radious´mods and for sure with most but not ALL mods in this workshop.
*patch 1.15
GAIUS JULIUS CAESAR
strong and fast melee cavalry with precursor pilum
unit cap = 1 (though you can recruit this unit as general without cap. There is no way to cap generals units as far as i know. So it´s up to you how many Caesars you want to field ;)
improved campaign action points (around 75% more marching range on campaign map)
MARCUS ANTONIUS
swift and deadly sword cavalry with precursor pilums
improved horse velocity
unit cap = 1
improved campaign action points (around 75% more marching range on campaign map)
GNAEUS POMPEIUS MAGNUS
heavy roman infantry
improved transport ships
unit cap = 1
improved campaign action points (around 75% more marching range on campaign map)
PUBLIUS CORNELIUS SCIPIO AFRICANUS
strong and fast melee cavalry with precursor pilum
unit cap = 1
improved campaign action points (around 75% more marching range on campaign map)
OCTAVIAN
roman heavy elite shock cavalry
unit cap = 1
improved campaign action points (around 65% more marching range on campaign map)
VETERANS OF THE 2ND
heavy roman melee infantry with precursor pilum
improved transport ships
unit cap = 40
improved campaign action points (around 75% more marching range on campaign map)
EQUITES SINGULARES PRAETORIANI
fast melee/spear cavalry with precursor pilum
improved horse velocity
unit cap = 30
improved campaign action points (around 75% more marching range on campaign map)
PRIMI EXTRAORDINARII
steadfast heavy spear infantry with precursor pilum
unit cap = 40
improved campaign action points (around 75% more marching range on campaign map)
SAGITTARII MASSYLIORUM (auxiliary numidian archers)
very light and fast missile infantry
recruitable only in northern african regions
improved transport ships
unit cap = 40
improved campaign action points (around 75% more marching range on campaign map)
EQUITES DAMASCENORUM
fast auxiliary shock cavalry
recruitable only in Syria
unit cap = 40
improved campaign action points (around 75% more marching range on campaign map)
THE BATTLE of CYNOSCEPHALAE / Cinematic 1080+[b]
https://www.youtube.com/watch?v=C_GWi_O1iDc&t=12s
[b]The Vikings are coming!!
VIKINGS - INVASION OF ENGLAND [Cinematic][b]
https://www.youtube.com/watch?v=lpJlpEORMsU
___________________________________________
[b] Heroes of Rome
Updated to patch 1.15 Main campaign only (for now!)
should be savegame compatible
My dear fellows,
some of you asked me to make a CAESAR to fight the KINGS of the NORTH. Here he is!
I will expand this mod with other famous generals and their bodyguard - true HEROES of ROME
Enjoy!
*IMPORTANT: this mod DOES NOT work with the CAESAR in GAUL / HATG / AUGUSTUS CAMPAIGN. Only main campaign!!!
*this mod works with all my latest unit mods, champLoos Gold edition and most of Radious´mods and for sure with most but not ALL mods in this workshop.
*patch 1.15
GAIUS JULIUS CAESAR
strong and fast melee cavalry with precursor pilum
unit cap = 1 (though you can recruit this unit as general without cap. There is no way to cap generals units as far as i know. So it´s up to you how many Caesars you want to field ;)
improved campaign action points (around 75% more marching range on campaign map)
MARCUS ANTONIUS
swift and deadly sword cavalry with precursor pilums
improved horse velocity
unit cap = 1
improved campaign action points (around 75% more marching range on campaign map)
GNAEUS POMPEIUS MAGNUS
heavy roman infantry
improved transport ships
unit cap = 1
improved campaign action points (around 75% more marching range on campaign map)
PUBLIUS CORNELIUS SCIPIO AFRICANUS
strong and fast melee cavalry with precursor pilum
unit cap = 1
improved campaign action points (around 75% more marching range on campaign map)
OCTAVIAN
roman heavy elite shock cavalry
unit cap = 1
improved campaign action points (around 65% more marching range on campaign map)
VETERANS OF THE 2ND
heavy roman melee infantry with precursor pilum
improved transport ships
unit cap = 40
improved campaign action points (around 75% more marching range on campaign map)
EQUITES SINGULARES PRAETORIANI
fast melee/spear cavalry with precursor pilum
improved horse velocity
unit cap = 30
improved campaign action points (around 75% more marching range on campaign map)
PRIMI EXTRAORDINARII
steadfast heavy spear infantry with precursor pilum
unit cap = 40
improved campaign action points (around 75% more marching range on campaign map)
SAGITTARII MASSYLIORUM (auxiliary numidian archers)
very light and fast missile infantry
recruitable only in northern african regions
improved transport ships
unit cap = 40
improved campaign action points (around 75% more marching range on campaign map)
EQUITES DAMASCENORUM
fast auxiliary shock cavalry
recruitable only in Syria
unit cap = 40
improved campaign action points (around 75% more marching range on campaign map)