Kingdom Death Monster (KDM) Achromatic Edition (Scripted) для Tabletop Simulator
Yet Another KDM Mod. Priorities of this mod are: time saving scripts, pragmatic layout, performance, and a reasonably colorless theme to mirror the game art.
KDM is a tactical and strategic group cooperative game with heavy RPG mechanics and significant difficulty. Can be played with 1-6 players (4 is ideal).
------------------------------------------------------------
FEATURES OF ACHROMATIC VERSION/DIFFERENCE FROM OTHER MODS
SCRIPTING:
-Auto-Showdown/Auto-Hunt (+expansions): Select the desired monster and place on the setup pads. Scripts deploy the necessary components for the monster encounter.
-Auto Deck Refresh: Gear, Resources, and Character cards auto-clone themselves when drawn to ensure decks are stocked properly. Tokens on table allow you to change refresh frequency so it doesn't result in the wrong dillution of cards.
-Character Sheets + Settlement Sheet: Fully interactable. To edit text, click "Edit", enter text into description field of black spawned token, and click "Edit" again. To fill in boxes, just click them. To change counters, click the "+"/"-". Armor values are now auto-read into gear counters. Set cards adjust armor values automatically. Tokens add temp stats to character. Character card titles are auto-added to char sheet.
-Manual Browsing Machine: If using core, use state 1; if using expansions, use state 2. Select the book/chapter you need to view, then the page title. Includes overhauled expansion manuals.
CONTENT:
-Card deck images have all been significantly overhauled and optimized. Game should load into memory only decks that matter at the time. Much less unnecessary use of memory from unorganized decks or from unnecessary high quality images.
-Included in the Game Box (under the white pedestal): 1.5 version of some cards -- add and replace those components as needed. Promo cards: add as needed. People of the Stars and People of the Sun alternate campaign character sheets and settlement sheets. Replace base ones if using those alternate campaigns.
-Expansion contents: Core decks are currently core only. Add the bagged expansion contents to the base game as needed. Bags are located in the respective box for that expansion. leave the showdown/hunt related cards/components in the box or scripted feature will not work for that monster.
-When practical, vanilla art was used for boards and other components. Some custom content exists but only due to significant increase in practicality. Some vanilla art was modified in mild ways to meet practicality needs.
LAYOUT:
-Layout has been tweaked to suit my preferences. Game plays from left to right across board through the phases.
-Plenty of spare space close to the Players for storing/moving around characters as players see fit.
-Room for Player 5 and Player 6 mats if desired.
---------------------------------------------------------------------------------------
OTHER KDM VERSIONS
Nognoth's Super Size Me Moar Table Edition
https://steamcommunity.com/sharedfiles/filedetails/?id=725267791
Nognoth's Super Size Me Color Explosion with v1 Scripts
https://steamcommunity.com/sharedfiles/filedetails/?id=815332656
Maximo's Stark Raving Madman's Unrestrained Artistic Indulgence Edition:
http://steamcommunity.com/sharedfiles/filedetails/?id=888802761
Eskander's Plain Jane Edition:
http://steamcommunity.com/sharedfiles/filedetails/?id=885767413
----------------------------------------------------------------------------------------
CREDITS
GAME CREATORS/OWNERS
Adam Poots and Co
Created KDM and is full owner of all KDM related property. Support the game creator by purchasing a real copy: https://www.kickstarter.com/projects/poots/kingdom-death-monster-15.
CORE CONTRIBUTORS
Nognoth
Contributed significant effort and time to the preceeding TTS mods of this game. I would've never known about KDM or the myriad of complexities of the game without his efforts.
maximo1984
Contributed significant effort and time to scanning an insane amount of images, as well as fully undertaking the daunting task of reorganizing the entirety of the deck images in the game and optimizing them.
Curnil
Assisted me heavily with scripting the character sheets, contributing some of the doodads you see on token stats and state changes.
pow.rogue
The monster modeler. May his efforts never cease and he finish the project of adding the rest....
TESTING
Dragonlord
Played through countless campaigns on a test version to identify all the problems and bugs. I still am not able to please all of his demands, but this is, by far, is a better mod due to his efforts.
Blaziruku for additional testing.
ASSETS
Some custom models and art are included in this mod; some of which I'm not sure where it came from to credit.
-Custom Ability cards fully fan-made by Orange.
-Custom Severe Injury cards fan-made by Leylos.
-Static objects from various on workshop: Skull, table extension, leather bags, pedestals, dice, tokens, candles.
-Style/fonts/layout of Char sheets and settlement sheets from BGG user: Sid.
-KDM 1.5 pieces from Nic.
-KDM Promo components from Rinion.
-Scripted Dice Rollers by MrStump.
The KDM Consultants
-Nog for being insanely obsessive.
-Sand for excellent insight and knowledge on the KDM mechanics prior to me even playing it.
-Dark for whimsical self deprecating humor and breaking things.
-pow.rogue for patience with drunken political conversations.
-Nic for never ending criticisms.
-----------------------------------------------------------------------------------
ISSUES
DISCLAIMER
Frankly, I made this thing for my friends and I. I only place it up on the workshop so others can enjoy. If your preferences differ from mine, then fix it and make your own version.
That said, if you run into an issue that breaks the game -- scripting or otherwise, check here for common issues. If it is not listed, let me know.
COMMON ISSUES
1) Placing Monster Trophy on scripted pad results in error: "already in hunt/showdown".
Delete all components that normally spawn from scripted setup (monster hunt cards, monster figure, monster AI, HL, and basic action, monster resource). Ensure the terrain card deck is put back together and the basic hunt deck is put back together. Activate the Admin console by clicking the button to the near of the table. Hit Reset Script Variables button. Follow printed instructions --> save game, load game. Try again.
2) Auto Deck Refresh is placing cards floating on top of the decks and not combining.
When using the search feature to search these decks, unfortunately the TTS engine does not add cards when they collide. Close the search window and pick up the card(s) laying on top and drop them again to force them to combine with the deck. Reshuffle as needed.
3) A guest in server is seeing the scripted char sheets display on another object (such as dice).
This one defies all logic for me. It doesn't happen often -- for host, try saving/loading. Maybe restart game/server. Might be memory related.
4) I have a Mac and can't see things/things are broken/memory errors/etc etc etc.
Solution: Play PC games on an actual computer.
5) I deleted an essential component -- how do I fix it, I don't want to restart my campaign?
Be more careful. Import from a fresh workshop version.
6) Workshop mod is updated, how do I keep playing my current campaign on the new version?
Go through the painstaking process of migrating your char sheets/gear etc to the new board.
7) Error is printing saying the game is missing a component.
Check for that component in the relevant box/bag. Check for any naming issues. If you haven't messed with it (not your fault), then let me know what component it was -- there may be a naming error.
KDM is a tactical and strategic group cooperative game with heavy RPG mechanics and significant difficulty. Can be played with 1-6 players (4 is ideal).
------------------------------------------------------------
FEATURES OF ACHROMATIC VERSION/DIFFERENCE FROM OTHER MODS
SCRIPTING:
-Auto-Showdown/Auto-Hunt (+expansions): Select the desired monster and place on the setup pads. Scripts deploy the necessary components for the monster encounter.
-Auto Deck Refresh: Gear, Resources, and Character cards auto-clone themselves when drawn to ensure decks are stocked properly. Tokens on table allow you to change refresh frequency so it doesn't result in the wrong dillution of cards.
-Character Sheets + Settlement Sheet: Fully interactable. To edit text, click "Edit", enter text into description field of black spawned token, and click "Edit" again. To fill in boxes, just click them. To change counters, click the "+"/"-". Armor values are now auto-read into gear counters. Set cards adjust armor values automatically. Tokens add temp stats to character. Character card titles are auto-added to char sheet.
-Manual Browsing Machine: If using core, use state 1; if using expansions, use state 2. Select the book/chapter you need to view, then the page title. Includes overhauled expansion manuals.
CONTENT:
-Card deck images have all been significantly overhauled and optimized. Game should load into memory only decks that matter at the time. Much less unnecessary use of memory from unorganized decks or from unnecessary high quality images.
-Included in the Game Box (under the white pedestal): 1.5 version of some cards -- add and replace those components as needed. Promo cards: add as needed. People of the Stars and People of the Sun alternate campaign character sheets and settlement sheets. Replace base ones if using those alternate campaigns.
-Expansion contents: Core decks are currently core only. Add the bagged expansion contents to the base game as needed. Bags are located in the respective box for that expansion. leave the showdown/hunt related cards/components in the box or scripted feature will not work for that monster.
-When practical, vanilla art was used for boards and other components. Some custom content exists but only due to significant increase in practicality. Some vanilla art was modified in mild ways to meet practicality needs.
LAYOUT:
-Layout has been tweaked to suit my preferences. Game plays from left to right across board through the phases.
-Plenty of spare space close to the Players for storing/moving around characters as players see fit.
-Room for Player 5 and Player 6 mats if desired.
---------------------------------------------------------------------------------------
OTHER KDM VERSIONS
Nognoth's Super Size Me Moar Table Edition
https://steamcommunity.com/sharedfiles/filedetails/?id=725267791
Nognoth's Super Size Me Color Explosion with v1 Scripts
https://steamcommunity.com/sharedfiles/filedetails/?id=815332656
Maximo's Stark Raving Madman's Unrestrained Artistic Indulgence Edition:
http://steamcommunity.com/sharedfiles/filedetails/?id=888802761
Eskander's Plain Jane Edition:
http://steamcommunity.com/sharedfiles/filedetails/?id=885767413
----------------------------------------------------------------------------------------
CREDITS
GAME CREATORS/OWNERS
Adam Poots and Co
Created KDM and is full owner of all KDM related property. Support the game creator by purchasing a real copy: https://www.kickstarter.com/projects/poots/kingdom-death-monster-15.
CORE CONTRIBUTORS
Nognoth
Contributed significant effort and time to the preceeding TTS mods of this game. I would've never known about KDM or the myriad of complexities of the game without his efforts.
maximo1984
Contributed significant effort and time to scanning an insane amount of images, as well as fully undertaking the daunting task of reorganizing the entirety of the deck images in the game and optimizing them.
Curnil
Assisted me heavily with scripting the character sheets, contributing some of the doodads you see on token stats and state changes.
pow.rogue
The monster modeler. May his efforts never cease and he finish the project of adding the rest....
TESTING
Dragonlord
Played through countless campaigns on a test version to identify all the problems and bugs. I still am not able to please all of his demands, but this is, by far, is a better mod due to his efforts.
Blaziruku for additional testing.
ASSETS
Some custom models and art are included in this mod; some of which I'm not sure where it came from to credit.
-Custom Ability cards fully fan-made by Orange.
-Custom Severe Injury cards fan-made by Leylos.
-Static objects from various on workshop: Skull, table extension, leather bags, pedestals, dice, tokens, candles.
-Style/fonts/layout of Char sheets and settlement sheets from BGG user: Sid.
-KDM 1.5 pieces from Nic.
-KDM Promo components from Rinion.
-Scripted Dice Rollers by MrStump.
The KDM Consultants
-Nog for being insanely obsessive.
-Sand for excellent insight and knowledge on the KDM mechanics prior to me even playing it.
-Dark for whimsical self deprecating humor and breaking things.
-pow.rogue for patience with drunken political conversations.
-Nic for never ending criticisms.
-----------------------------------------------------------------------------------
ISSUES
DISCLAIMER
Frankly, I made this thing for my friends and I. I only place it up on the workshop so others can enjoy. If your preferences differ from mine, then fix it and make your own version.
That said, if you run into an issue that breaks the game -- scripting or otherwise, check here for common issues. If it is not listed, let me know.
COMMON ISSUES
1) Placing Monster Trophy on scripted pad results in error: "already in hunt/showdown".
Delete all components that normally spawn from scripted setup (monster hunt cards, monster figure, monster AI, HL, and basic action, monster resource). Ensure the terrain card deck is put back together and the basic hunt deck is put back together. Activate the Admin console by clicking the button to the near of the table. Hit Reset Script Variables button. Follow printed instructions --> save game, load game. Try again.
2) Auto Deck Refresh is placing cards floating on top of the decks and not combining.
When using the search feature to search these decks, unfortunately the TTS engine does not add cards when they collide. Close the search window and pick up the card(s) laying on top and drop them again to force them to combine with the deck. Reshuffle as needed.
3) A guest in server is seeing the scripted char sheets display on another object (such as dice).
This one defies all logic for me. It doesn't happen often -- for host, try saving/loading. Maybe restart game/server. Might be memory related.
4) I have a Mac and can't see things/things are broken/memory errors/etc etc etc.
Solution: Play PC games on an actual computer.
5) I deleted an essential component -- how do I fix it, I don't want to restart my campaign?
Be more careful. Import from a fresh workshop version.
6) Workshop mod is updated, how do I keep playing my current campaign on the new version?
Go through the painstaking process of migrating your char sheets/gear etc to the new board.
7) Error is printing saying the game is missing a component.
Check for that component in the relevant box/bag. Check for any naming issues. If you haven't messed with it (not your fault), then let me know what component it was -- there may be a naming error.