Better Stone v7.0.3d для Space Engineers
Welcome to the official Better Stone for Space Engineers mod page.
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This mod fixes these problems:
1) Real life ores rarely come in their pure forms. Usually ores are a mixture of many elements!
2) Gameplay-wise, finding one ore patch can be hard enough, imagine finding 20 and not finding the kind you need.
3) When modding, almost everyone makes their blocks colorful nowadays, but the vanilla ores remain their original dreary colors.
This mod does the following:
- adds many new ores according to real life.
- follows the vanilla balance.
- adds colored icons.
- adds 2 playtester-approved, qualifty-of-life gameplay changes: less stone, more ice.
- makes planetary ores deeper and richer.
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1) Always back up your world before applying mods.
2) Great advice from: DoNotPanic Oct 25 @ 11:49pm
I would recommend you to install the mod wich increase range of the ore detectors, because this mode generates ore much deaper than vanila. I use this one https://steamcommunity.com/sharedfiles/filedetails/?id=1167301820
3) If the refinery isn't accepting certain ores from this mod, you probably have a mod conflict. This mod has a built-in patch to deal with it but not the other way around, to fix it, see #4 below:
4) Keen mod list: Higher = More Precedence
5) If that doesn't work, leave a message below! (Screenshots always help.)
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6) TIM's auto-refining script doesn't automagically refine all these ores! What can I do?!
http://steamcommunity.com/workshop/filedetails/discussion/406244471/1489992713702371705/
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No more uranium on Earthlike because vanilla doesn't have it anymore.
First update for economy patch. Please take pictures if you find anything broken! Maybe leave a GPS?
https://steamcommunity.com/workshop/filedetails/discussion/406244471/1637536330464534265/
Many smaller balance tweaks to adjust for stone being an everything-ore.
See the detailed change log (top right) for more info.
Major rebalance update. Please see the change notes for details, but here's a summary.
There's a lot more ice in all of the custom ores so energy production via hydrogen in space should be more feasible.
Tier 1 ores are much more lucrative (so you have a little incentive to not just mine all the stone around you).
Mod ore planet data synced with vanilla and reinstated into mod.
Added physic mats (new feature in SE!) to all mod ores.
Removed gravel byproduct from all recipes
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- Many new ores to find and exploit (no longer just "pure metal").
- Color icons for all the ores.
- Reduces overall stone output.
- Ice added to asteroid iron cores.
- Rare iron ore is denser with iron so there's a reason to harvest it.
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[CM] = Common Metals (Fe, Ni, Co) -- Tier 1: Basic Refinery OK
[PM] = Precious Metals (Ag, Au, Pt)
[S] = Solids (Stone, Si, Mg)
[EI] = Energized Ingots (U)
[CM] Dense Iron * (vanilla rare iron)
[CM] Heazlewoodite (Ni)
[CM] Cattierite (Co)
[CM] Pyrite (Fe, Au)
[CM] Taenite (Fe, Ni)
[CM] Cohenite (Ni, Co)
[CM] Kamacite (Fe, Ni, Co)
[CM] Glaucodot (Fe, Co)
[PM] Electrum (Au, Ag)
[PM] Porphyry (Au)
[PM] Sperrylite (Pt)
[PM] N i g g l i i t e (Pt) * (censored by Steam, hence the spaces)
[PM] Galena (Ag)
[PM] Chlorargyrite (Ag)
[PM] Cooperite (Ni, Pt)
[PM] Petzite (Ag, Au) -- NEW
[S] Hapkeite (Fe, Si)
[S] Dolomite (Mg)
[S] Sinoite (Si)
[S] Olivine (Si, Mg)
[S] Quartz (Si)
[S] Akimotoite (Si, Mg)
[S] Wadsleyite (Si, Mg)
[EI] Carnotite (U)
[EI] Autunite (U)
[EI] Uraniaurite (U, Au) -- NEW
http://steamcommunity.com/sharedfiles/filedetails/?id=1116386590
If I ever have time again, working with this looks like a good idea:
steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=1213874128
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SUMMARY
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This mod fixes these problems:
1) Real life ores rarely come in their pure forms. Usually ores are a mixture of many elements!
2) Gameplay-wise, finding one ore patch can be hard enough, imagine finding 20 and not finding the kind you need.
3) When modding, almost everyone makes their blocks colorful nowadays, but the vanilla ores remain their original dreary colors.
This mod does the following:
- adds many new ores according to real life.
- follows the vanilla balance.
- adds colored icons.
- adds 2 playtester-approved, qualifty-of-life gameplay changes: less stone, more ice.
- makes planetary ores deeper and richer.
==================
TROUBLESHOOTING
==================
1) Always back up your world before applying mods.
2) Great advice from: DoNotPanic Oct 25 @ 11:49pm
I would recommend you to install the mod wich increase range of the ore detectors, because this mode generates ore much deaper than vanila. I use this one https://steamcommunity.com/sharedfiles/filedetails/?id=1167301820
3) If the refinery isn't accepting certain ores from this mod, you probably have a mod conflict. This mod has a built-in patch to deal with it but not the other way around, to fix it, see #4 below:
4) Keen mod list: Higher = More Precedence
--> Put this mod at the top of your mod list.
5) If that doesn't work, leave a message below! (Screenshots always help.)
----------------------------------------
6) TIM's auto-refining script doesn't automagically refine all these ores! What can I do?!
Here is the workaround as of Oct. 2018:
http://steamcommunity.com/workshop/filedetails/discussion/406244471/1489992713702371705/
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NEWS
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2019-12-17 -- 7.0.3d (1.193)
No more uranium on Earthlike because vanilla doesn't have it anymore.
2019-09-11 -- 7.0.3c (1.192 Economy Patch)
First update for economy patch. Please take pictures if you find anything broken! Maybe leave a GPS?
Future Plans -- 6/16/2019 -- this has been delayed by new job/attending school
https://steamcommunity.com/workshop/filedetails/discussion/406244471/1637536330464534265/
2019-05-25 -- 7.0.3b (SE 1.190.1) & 2019-05-19 -- 7.0.3 (SE 1.190.1)
Many smaller balance tweaks to adjust for stone being an everything-ore.
See the detailed change log (top right) for more info.
2018-03-06 -- 7.0.2b (SE 1.189.040):
Major rebalance update. Please see the change notes for details, but here's a summary.
There's a lot more ice in all of the custom ores so energy production via hydrogen in space should be more feasible.
Tier 1 ores are much more lucrative (so you have a little incentive to not just mine all the stone around you).
2018-03-06 -- 7.0.2b (SE 1.189.040):
Mod ore planet data synced with vanilla and reinstated into mod.
Added physic mats (new feature in SE!) to all mod ores.
Removed gravel byproduct from all recipes
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INTRODUCTION -- New to this mod? Read about it here!
======================================================
======================================================
Major Functions:
- Many new ores to find and exploit (no longer just "pure metal").
- Color icons for all the ores.
Minor Functions:
- Reduces overall stone output.
- Ice added to asteroid iron cores.
- Rare iron ore is denser with iron so there's a reason to harvest it.
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DETAILS
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New Ore Class Key:
[CM] = Common Metals (Fe, Ni, Co) -- Tier 1: Basic Refinery OK
[PM] = Precious Metals (Ag, Au, Pt)
[S] = Solids (Stone, Si, Mg)
[EI] = Energized Ingots (U)
New Ores:
[CM] Dense Iron * (vanilla rare iron)
[CM] Heazlewoodite (Ni)
[CM] Cattierite (Co)
[CM] Pyrite (Fe, Au)
[CM] Taenite (Fe, Ni)
[CM] Cohenite (Ni, Co)
[CM] Kamacite (Fe, Ni, Co)
[CM] Glaucodot (Fe, Co)
[PM] Electrum (Au, Ag)
[PM] Porphyry (Au)
[PM] Sperrylite (Pt)
[PM] N i g g l i i t e (Pt) * (censored by Steam, hence the spaces)
[PM] Galena (Ag)
[PM] Chlorargyrite (Ag)
[PM] Cooperite (Ni, Pt)
[PM] Petzite (Ag, Au) -- NEW
[S] Hapkeite (Fe, Si)
[S] Dolomite (Mg)
[S] Sinoite (Si)
[S] Olivine (Si, Mg)
[S] Quartz (Si)
[S] Akimotoite (Si, Mg)
[S] Wadsleyite (Si, Mg)
[EI] Carnotite (U)
[EI] Autunite (U)
[EI] Uraniaurite (U, Au) -- NEW
Reference In Case I Ever Forget:
http://steamcommunity.com/sharedfiles/filedetails/?id=1116386590
Good Ideas
If I ever have time again, working with this looks like a good idea:
steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=1213874128