[Spoons] Complete Overhaul Mod для Kenshi
***PROJECT CURRENTLY ON HOLD WHILE I WORK ON A ROCKET!***
***WARNING: CURRENTLY NOT WORKING AS INTENDED, BUT PLAYABLE.***
Because of a string of kenshi updates, including the last 1/4 of the map,
this mod is currently missing some features, and some cities are incomplete.
I've also been very busy with real life, and home impovements, and have been taking things slowly.
A high contrast (colourblind) version of this map will also be available.
Version 0.51 (Alpha)
For use with the latest experimental Kenshi.
Redesigned / Expanded cities (sor far) : All except 3 UC.
Completely reworked economy. Prices vary per town, not just faction. (28.7% complete)
New shop types: Library, Farmers Market, Hospital, Tailor.
NPC's now carry money on them. (Money can also be stolen.)
Shops have much more items stocked.
Greatly increased character limit. Up to 3 attack targets at once (instead of 1)
5 new crops to farm. Potato, Canola, Sugar, Coca, and trees. (+ beehives and fishing!)
Research has been reworked and expanded. Now all from 1 table (or an automated table). Plenty of repeatable upgrades.
Research books, eng, and AI cores can now be crafted.
Hunger and food is now much easier to deal with. Many more foods / recipes.
Narcotics have been expanded and overhauled. 4 new narcotics, and new buyers.
235+ Expanded dialogues. 13 new NPC's (Much more to come!)
89+ New items. 71+ New buildings. 3 new ores. (Much more to come!)
340+ Additional generic names.
Custom UI and in-game map, showing borders and region names. New detailed night sky.
Realistic day/night cycles, year is now 365 days, night time is much darker.
Vendors sell more items. You can now sell power.
Coloured lighting! Bars are lit up at night.
-------------------------------------------------------------------------------------
What's coming in the next update?:
It's a big one. Compatiblity for the last section of map / latest exp updates.
Redesigning ALL cities (including those that were previously overhauled) to
make sure they include all the new shop types / police, and any unique buildings.
Mining system overhauled, and new ores (atleast 1). You can still mine from nodes.
Updated custom in-game map, and replacement option for the colourblind.
Redesigned (again), expanded, and neatened tech tree and research system.
New realistic and evironmentally suitable icon replacements.
Expanded and wearable jewellery (in belt/accessory slot) system.
New building components and material requirements for construction and crafting.
Expanded and overhauled robotics system, with many more limbs.
Nuclear power, Uranium, enrichment, and depleted uranium armour.
Atleast 2 new casinos with a variety of true RNG games to gamble on.
-------------------------------------------------------------------------------------
Feel free to contact me and let me know of any issues, or suggestions!
Special thanks to:
FoxyAndris - For the idea of being able to remove a KO'd enemies heart.
https://steamcommunity.com/sharedfiles/filedetails/?id=1362889701
Eldryn - For allowing me to modify and use the Dark UI mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1200632417
Easy Jim - For some meshes/textures.
https://steamcommunity.com/profiles/76561197996319603/
Flakk Gun - For the idea of changing race blood colour.
https://steamcommunity.com/sharedfiles/filedetails/?id=1434857344
-----------------------------------------------------------------------------------------------------------
If you like this mod, and want to support it's growth,
please consider donating at : Paypal - mikeclough@live.com
(or contact me for another method)
I'm a stay-at-home dad and make mods at night.
If you don't want to support with your wallet, support by rating this mod :)
-----------------------------------------------------------------------------------------------------------
***WARNING: CURRENTLY NOT WORKING AS INTENDED, BUT PLAYABLE.***
Because of a string of kenshi updates, including the last 1/4 of the map,
this mod is currently missing some features, and some cities are incomplete.
I've also been very busy with real life, and home impovements, and have been taking things slowly.
A high contrast (colourblind) version of this map will also be available.
Version 0.51 (Alpha)
For use with the latest experimental Kenshi.
Redesigned / Expanded cities (sor far) : All except 3 UC.
Completely reworked economy. Prices vary per town, not just faction. (28.7% complete)
New shop types: Library, Farmers Market, Hospital, Tailor.
NPC's now carry money on them. (Money can also be stolen.)
Shops have much more items stocked.
Greatly increased character limit. Up to 3 attack targets at once (instead of 1)
5 new crops to farm. Potato, Canola, Sugar, Coca, and trees. (+ beehives and fishing!)
Research has been reworked and expanded. Now all from 1 table (or an automated table). Plenty of repeatable upgrades.
Research books, eng, and AI cores can now be crafted.
Hunger and food is now much easier to deal with. Many more foods / recipes.
Narcotics have been expanded and overhauled. 4 new narcotics, and new buyers.
235+ Expanded dialogues. 13 new NPC's (Much more to come!)
89+ New items. 71+ New buildings. 3 new ores. (Much more to come!)
340+ Additional generic names.
Custom UI and in-game map, showing borders and region names. New detailed night sky.
Realistic day/night cycles, year is now 365 days, night time is much darker.
Vendors sell more items. You can now sell power.
Coloured lighting! Bars are lit up at night.
-------------------------------------------------------------------------------------
What's coming in the next update?:
It's a big one. Compatiblity for the last section of map / latest exp updates.
Redesigning ALL cities (including those that were previously overhauled) to
make sure they include all the new shop types / police, and any unique buildings.
Mining system overhauled, and new ores (atleast 1). You can still mine from nodes.
Updated custom in-game map, and replacement option for the colourblind.
Redesigned (again), expanded, and neatened tech tree and research system.
New realistic and evironmentally suitable icon replacements.
Expanded and wearable jewellery (in belt/accessory slot) system.
New building components and material requirements for construction and crafting.
Expanded and overhauled robotics system, with many more limbs.
Nuclear power, Uranium, enrichment, and depleted uranium armour.
Atleast 2 new casinos with a variety of true RNG games to gamble on.
-------------------------------------------------------------------------------------
Feel free to contact me and let me know of any issues, or suggestions!
Special thanks to:
FoxyAndris - For the idea of being able to remove a KO'd enemies heart.
https://steamcommunity.com/sharedfiles/filedetails/?id=1362889701
Eldryn - For allowing me to modify and use the Dark UI mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1200632417
Easy Jim - For some meshes/textures.
https://steamcommunity.com/profiles/76561197996319603/
Flakk Gun - For the idea of changing race blood colour.
https://steamcommunity.com/sharedfiles/filedetails/?id=1434857344
-----------------------------------------------------------------------------------------------------------
If you like this mod, and want to support it's growth,
please consider donating at : Paypal - mikeclough@live.com
(or contact me for another method)
I'm a stay-at-home dad and make mods at night.
If you don't want to support with your wallet, support by rating this mod :)
-----------------------------------------------------------------------------------------------------------