Mars Universalis alpha v0.6.6 OUTDATED для Europa Universalis IV
THIS IS NOT A FINISHED PRODUCT - LOOKING FOR FEEDBACK
During the last days of Earth, one final colony ship filled with embryos was sent to a partially terraformed Mars. Unfortunately, a solar flare drove the shipboard AI insane and the ship went horribly off course. After centuries of drifting in space, the ship entered into orbit of a now fully terraformed Mars. The ship was split apart, and hundreds of colonies landed on the surface. However, most data banks were fried and all advanced knowledge was lost. Now, new colonists, who have never known Earth, only Mars, march out to claim this virgin land…
As stated before this is by no means a final, polished mod. I have been working on this alone for almost a year now. I did not create the heightmap or colormap. Those came from NASA satellites and were only slightly altered by me to look better ingame. I have no idea how a terraformed Mars would actually look nor where it’s waterline would be. That being said, I have tried to make the terrain and river placement as plausible as possible.
If you have suggestions on how to improve the mod, please post them in the Ideas discussion. If you come across bugs or things that don't seem right, please post them in the Known Issues discussion. Have at it, and let me know what you think.
10,000+ Provinces: No this is not a typo, I just really hate wasteland.
100+ New Countries
Real Martian Heightmap: Courtesy of NASA
Random Map Option: Change starting date to 100.1.1 where everything is owned by one country and then select random dynamic nations the same way you would in vanilla. Note, they will all probably have the same culture and religion.
Federal: A decentralized country with significant power at the local and state level. Capitalism reigns supreme armies are generally better equipped and have higher morale. Players can choose to move towards pure capitalism, socialism, or somewhere in the middle.
Confederate: The vassal swarm; one country with a gradually increasing number of vassals. Based on the path taken the Confederation could be a huge vassal swarm led by one strong country that is slowly integrating and expanding or a strong alliance with one country leading several larger countries with no eventual plans for integration.
Imperial: A highly centralized state built around the military. Discipline is high and leaders will be excellent. All other cultures and religions will either be assimilated or annihilated. Players will have to choose between collectivism with mass assault and individualism with highly trained forces.
Complete River Map
Better Terrain Map
Add more historical countries
Trade Flow
Formable countries
Events
New religions
New cultures
Invasion countries: An country with very strong ideas on the edges of the map that will present a mid-late game challenge
Reworked tech tree
New models
More, smaller regions
Earth was prosperous. Until the asteroid. The asteroid was spotted just a little bit too late. Unable to redirect it, they cast their eyes outwards to find a new home. Mars was chosen as the most logical candidate and the whole planet geared up for Earth’s last mission: the preservation of its life. Probes were dispatched to drag comets into Mars to heat it up. Huge domed bases were set up all over Mars to oversee and coordinate the efforts of millions of robots. Greenhouse gases thickened the atmosphere and bacteria were introduced. Microorganisms were introduced as the oceans filled. As the asteroid neared, great colony ships, meant only to deliver as many humans to Mars as possible, were created and launched. Then disaster struck.
The ships were sent in a series of rapid waves, the last colony ship was sent before the first had reached the red planet. A radical group, believing the asteroid was divine power sent to cleanse humanity from the universe, planted explosives in each colony ship at critical points. Relatively small blasts crippled the ships and killed all humans on board. Panicked broadcasts from dying ships were the last Earth heard from its greatest hope.
With time running out, Earth rushed one last colony ship through production. Lacking the room to add enough humans to ensure genetic diversity, the ship was filled with millions of embryos and incubators and manned by a skeleton crew. Safety precautions were added. The ship was compartmentalized into hundreds of individual bulkheads. Any damaged sections could be split off and every piece was capable of independently landing and starting a human colony. A rudimentary AI, the first of its kind, was created in the event that the entire crew perished. It would finish the mission if humanity couldn’t. Another ship, little more than a can filled with supplies, was sent with humanity’s last hope to replenish the critically low supplies of the terraformers.
The window where Mars was close to Earth had gone with the last colony ships. The trip was to be long, but manageable. A solar flare changed that. With a scant few hours warning, the ships tried to maneuver out of the solar flare’s path. The supply ship mostly made it. The crew and its databanks were completely wiped out, but the ship itself remained intact with minimal damage. The colony ship was not so lucky. While the embryos and incubators were safe behind strong radiation shielding, due to the rushed nature of the project, the crew, computers, and most advanced equipment were not. The AI survived, but most of its storage was corrupted. Fortunately, the AI remembered its mission and set course for Mars. Unfortunately, the ship had expended most of its fuel trying to avoid the solar flare. With limited options, the AI used the remaining fuel to set an intercept course with Mars; one that would take centuries.
The supply ship reached Mars only a little behind schedule. It split up and landed at each base with the vital supplies that would keep the terraformers alive. The food was fine, but computers were not. With large portions of the bases already in disrepair, it wasn’t long before the more advanced systems failed. Over the next few decades, the bases gradually lost contact with each other. The terraforming robots continued their work, but they too slowly began to fail, having never been meant to last this long. But eventually the domed bases began to fall apart too. As they did, humans prepared to breathe their last breath. However, they were shocked when they realized that they could indeed survive on Mars’ surface. So, they left their protected bases and scattered over the surface of Mars. As the centuries passed, memory turned to history, and history turned to myth.
Centuries later, the last colony ship came into orbit around Mars. The AI, in its own eyes, completed the mission. Hundreds of colonies were sent down to the surface, the embryos to be grown in incubators and educated by rudimentary AI. However, most databanks were corrupted and couldn’t contain both the Parent AI responsible for educating the humans and all of history. So, the AI did the most logical thing. It gave each drop pod its own culture and as much history as it could fit – starting from the beginning. It never got past the medieval era. Upon landing, the embryos were transferred to the incubators. At first, only 10 were grown. These were educated by the Parent AI. They then each raised 10 more incubator grown babies who then each raised 10 more… until each colony thrived with thousands of new humans and began looking outward for new lands to settle.
And so, humanity’s seeds were spread across Mars. Lost in history, but alive in space.
During the last days of Earth, one final colony ship filled with embryos was sent to a partially terraformed Mars. Unfortunately, a solar flare drove the shipboard AI insane and the ship went horribly off course. After centuries of drifting in space, the ship entered into orbit of a now fully terraformed Mars. The ship was split apart, and hundreds of colonies landed on the surface. However, most data banks were fried and all advanced knowledge was lost. Now, new colonists, who have never known Earth, only Mars, march out to claim this virgin land…
As stated before this is by no means a final, polished mod. I have been working on this alone for almost a year now. I did not create the heightmap or colormap. Those came from NASA satellites and were only slightly altered by me to look better ingame. I have no idea how a terraformed Mars would actually look nor where it’s waterline would be. That being said, I have tried to make the terrain and river placement as plausible as possible.
If you have suggestions on how to improve the mod, please post them in the Ideas discussion. If you come across bugs or things that don't seem right, please post them in the Known Issues discussion. Have at it, and let me know what you think.
DIRECT DOWNLOAD:
https://www.dropbox.com/s/99or4y6ao5kpmic/mars_universalis.zip?dl=0FEATURES:
10,000+ Provinces: No this is not a typo, I just really hate wasteland.
100+ New Countries
Real Martian Heightmap: Courtesy of NASA
Random Map Option: Change starting date to 100.1.1 where everything is owned by one country and then select random dynamic nations the same way you would in vanilla. Note, they will all probably have the same culture and religion.
New Idea Trees:
Federal: A decentralized country with significant power at the local and state level. Capitalism reigns supreme armies are generally better equipped and have higher morale. Players can choose to move towards pure capitalism, socialism, or somewhere in the middle.
Confederate: The vassal swarm; one country with a gradually increasing number of vassals. Based on the path taken the Confederation could be a huge vassal swarm led by one strong country that is slowly integrating and expanding or a strong alliance with one country leading several larger countries with no eventual plans for integration.
Imperial: A highly centralized state built around the military. Discipline is high and leaders will be excellent. All other cultures and religions will either be assimilated or annihilated. Players will have to choose between collectivism with mass assault and individualism with highly trained forces.
Planned Improvements:
Complete River Map
Better Terrain Map
Add more historical countries
Trade Flow
Planned Features:
Formable countries
Events
New religions
New cultures
Invasion countries: An country with very strong ideas on the edges of the map that will present a mid-late game challenge
Reworked tech tree
New models
More, smaller regions
History
Earth was prosperous. Until the asteroid. The asteroid was spotted just a little bit too late. Unable to redirect it, they cast their eyes outwards to find a new home. Mars was chosen as the most logical candidate and the whole planet geared up for Earth’s last mission: the preservation of its life. Probes were dispatched to drag comets into Mars to heat it up. Huge domed bases were set up all over Mars to oversee and coordinate the efforts of millions of robots. Greenhouse gases thickened the atmosphere and bacteria were introduced. Microorganisms were introduced as the oceans filled. As the asteroid neared, great colony ships, meant only to deliver as many humans to Mars as possible, were created and launched. Then disaster struck.
The ships were sent in a series of rapid waves, the last colony ship was sent before the first had reached the red planet. A radical group, believing the asteroid was divine power sent to cleanse humanity from the universe, planted explosives in each colony ship at critical points. Relatively small blasts crippled the ships and killed all humans on board. Panicked broadcasts from dying ships were the last Earth heard from its greatest hope.
With time running out, Earth rushed one last colony ship through production. Lacking the room to add enough humans to ensure genetic diversity, the ship was filled with millions of embryos and incubators and manned by a skeleton crew. Safety precautions were added. The ship was compartmentalized into hundreds of individual bulkheads. Any damaged sections could be split off and every piece was capable of independently landing and starting a human colony. A rudimentary AI, the first of its kind, was created in the event that the entire crew perished. It would finish the mission if humanity couldn’t. Another ship, little more than a can filled with supplies, was sent with humanity’s last hope to replenish the critically low supplies of the terraformers.
The window where Mars was close to Earth had gone with the last colony ships. The trip was to be long, but manageable. A solar flare changed that. With a scant few hours warning, the ships tried to maneuver out of the solar flare’s path. The supply ship mostly made it. The crew and its databanks were completely wiped out, but the ship itself remained intact with minimal damage. The colony ship was not so lucky. While the embryos and incubators were safe behind strong radiation shielding, due to the rushed nature of the project, the crew, computers, and most advanced equipment were not. The AI survived, but most of its storage was corrupted. Fortunately, the AI remembered its mission and set course for Mars. Unfortunately, the ship had expended most of its fuel trying to avoid the solar flare. With limited options, the AI used the remaining fuel to set an intercept course with Mars; one that would take centuries.
The supply ship reached Mars only a little behind schedule. It split up and landed at each base with the vital supplies that would keep the terraformers alive. The food was fine, but computers were not. With large portions of the bases already in disrepair, it wasn’t long before the more advanced systems failed. Over the next few decades, the bases gradually lost contact with each other. The terraforming robots continued their work, but they too slowly began to fail, having never been meant to last this long. But eventually the domed bases began to fall apart too. As they did, humans prepared to breathe their last breath. However, they were shocked when they realized that they could indeed survive on Mars’ surface. So, they left their protected bases and scattered over the surface of Mars. As the centuries passed, memory turned to history, and history turned to myth.
Centuries later, the last colony ship came into orbit around Mars. The AI, in its own eyes, completed the mission. Hundreds of colonies were sent down to the surface, the embryos to be grown in incubators and educated by rudimentary AI. However, most databanks were corrupted and couldn’t contain both the Parent AI responsible for educating the humans and all of history. So, the AI did the most logical thing. It gave each drop pod its own culture and as much history as it could fit – starting from the beginning. It never got past the medieval era. Upon landing, the embryos were transferred to the incubators. At first, only 10 were grown. These were educated by the Parent AI. They then each raised 10 more incubator grown babies who then each raised 10 more… until each colony thrived with thousands of new humans and began looking outward for new lands to settle.
And so, humanity’s seeds were spread across Mars. Lost in history, but alive in space.