Combine Overwatch для Cortex Command
All credit to Coops and DudeAbides (Now Stuart.Hughe). They made the mod and I'll see about getting it back to them.
FAQ
Will you add a strider?
No. Too much work. Not feasable within Cortex Command.
Will you add a custom dropship based off of the one in Half Life 2?
Maybe some time far in the future. That also takes a lot of work but is at least feasable within the game, as the Air Support mod has shown.
Will the Combine get any custom drop-ship?
I might retexture a Rocket V2 or Dummy brand Rocklet to look like Combine stuff, so you have something to play with that takes minimal work from me.
I didn't create this mod, and I can't seem to find the original one to ask the author if I can upload it here, but here goes anyway. I'll delete it at the author's request.
This is the Combine Overwatch mod! It adds the beloved evil military group from the Half Life 2 series to your favorite sidescroller. Features of this mod include:
*Regular Combine soldiers, Combine Sweepers*, and a new never before seen unit, the Combine Support.
*Custom jetpacks stolen from SAW!
*Combine Elite and AR2 Pulse Rifle, as well as Hunter Synth units and Combine APCs**
*A good number of weapons to choose from to allow for decent customization, including the beloved 357 Magnum (In all of its OP glory) the RPG, (also OP) and several other weapons.
*Fully Supported for Weegee's UnmappedLands2 and VoidWanderers. I contacted him and he said he added it in to be supported out of the box, so awesome!
*Custom Loadouts for the default campaign.
*Changes to make the faction more viable in vanilla, including universal jetpacks and toughening up of actors, some heavy weapons and a synth unit. The RPG in particular is very good at cracking bunkers as most units cannot stand up to a direct blast from it.
If you're looking for traditional easy to kill squishy units without jetpacks and with a very limited arsenal, you'll be unhappy with this, sorry. I tried to balance this to make them on-par with the other factions and make them as tough as their armor makes them look.
*Combine Sweepers are currently going through a change as I am attempting to make them look like they do in the game, which is, red. The chestplate is currently red as I want it to be, but the rest of it still is normal, and it looks a little odd. Don't worry, I know.
**The Combine APC is really buggy, but it works, sorta. See if you have more fun than I did with it.
Current issue I'm working on: The guided rocket silo crashes the game when the rocket it is controlling dies. This is a gamebreaking bug and I can't for the life of me figure out why this is happening.
FAQ
Will you add a strider?
No. Too much work. Not feasable within Cortex Command.
Will you add a custom dropship based off of the one in Half Life 2?
Maybe some time far in the future. That also takes a lot of work but is at least feasable within the game, as the Air Support mod has shown.
Will the Combine get any custom drop-ship?
I might retexture a Rocket V2 or Dummy brand Rocklet to look like Combine stuff, so you have something to play with that takes minimal work from me.
I didn't create this mod, and I can't seem to find the original one to ask the author if I can upload it here, but here goes anyway. I'll delete it at the author's request.
This is the Combine Overwatch mod! It adds the beloved evil military group from the Half Life 2 series to your favorite sidescroller. Features of this mod include:
*Regular Combine soldiers, Combine Sweepers*, and a new never before seen unit, the Combine Support.
*Custom jetpacks stolen from SAW!
*Combine Elite and AR2 Pulse Rifle, as well as Hunter Synth units and Combine APCs**
*A good number of weapons to choose from to allow for decent customization, including the beloved 357 Magnum (In all of its OP glory) the RPG, (also OP) and several other weapons.
*Fully Supported for Weegee's UnmappedLands2 and VoidWanderers. I contacted him and he said he added it in to be supported out of the box, so awesome!
*Custom Loadouts for the default campaign.
*Changes to make the faction more viable in vanilla, including universal jetpacks and toughening up of actors, some heavy weapons and a synth unit. The RPG in particular is very good at cracking bunkers as most units cannot stand up to a direct blast from it.
If you're looking for traditional easy to kill squishy units without jetpacks and with a very limited arsenal, you'll be unhappy with this, sorry. I tried to balance this to make them on-par with the other factions and make them as tough as their armor makes them look.
*Combine Sweepers are currently going through a change as I am attempting to make them look like they do in the game, which is, red. The chestplate is currently red as I want it to be, but the rest of it still is normal, and it looks a little odd. Don't worry, I know.
**The Combine APC is really buggy, but it works, sorta. See if you have more fun than I did with it.
Current issue I'm working on: The guided rocket silo crashes the game when the rocket it is controlling dies. This is a gamebreaking bug and I can't for the life of me figure out why this is happening.