Biohazard для Cortex Command
Biohazard!
I would like to thank all the people who made tutorials for CC.
Links for the tutorials and information I used to make this mods:
http://forums.datarealms.com/viewtopic.php?f=8&t=5882
http://forums.datarealms.com/viewtopic.php?f=73&t=17955
http://wiki.datarealms.com/Lua_Syntax
http://www.moddb.com/mods/the-crowguard/tutorials/creating-your-first-cc-modification
http://forums.datarealms.com/viewtopic.php?f=1&t=18296
http://forums.datarealms.com/viewtopic.php?f=1&t=10247&hilit=Template
Biohazard: An influential research group dedicated to the development of biochemical technology. Their acid-based arsenal was especially projected to bring an extremely painful death to their enemies.
Suport for unmapped lands2 and void wanderers!
To enable this tech on unmapped lands2 or void wanderers go to your cortex command folder, open unmappedlands2 / voidwanderers.rte, open the factions folder, then open Factions.cfg file with notepad and add the line: Biohazard.rte
Done, that should work.
Stuff List:
Actors:
Biotroop: An artificial life form developed exclusively for war. Is tough in battle and self-regenerates over time while still wears its armor.
Infector: A virulent unit created to cause chaos by blowing clouds of corrosive gas. Its huge gas stock allows it to fire for very long time.
Acid Trap: Put it inside your bunker. Make sure to put it anywhere above, to make it rain acid on top of intruders. Properly placeable only during bunker editor.
Mastermind: The cloned mind of one of Biohazard leaders. Controls all your stuff, so keep it safe!
Weapons:
Ac01 Sprayer: A one-hand acid sprayer. Good at close combats.
Cp01 Machinegun: A machine gun that shoots acid capsules. When the capsule breaks it releases the acid confined within.
Cp02 Launcher: The Cp02 Launcher is a light explosive weapon that throws explosive acid capsules.
Gs01 Blower: This cruel weapon throws blows of a corrosive gas. The gas remains active for some time, melting every thing that cross it's path.
Ac02 Burst: The bigger version of the acid sprayer. Can launch large amounts of acid at pretty impressive distances.
Gs02 Sniper: A sniper rifle that shoots capsules full of a corrosive gas. When the capsule breaks it releases the gas.
Cp03 Autocannon: An automatic cannon that shoots big acid capsules. Melt your enemies down in very little time!
Ms01 Rainfall: The Ms01 Rainfall gives a whole new meaning to the "acid rain" concept. Its rocket releases a cloud of gas that precipitates into an acid storm! This rain is sure to ruin more than clothes...
Tools:
Tl01 Thruster: The Tl01 Thruster is a helping device for heavy units. Aim at some direction and fire to jump to the location.
Tl02 Digger: A digger that works on little bursts to don't overheat.
Bombs:
Ex01 Melter: A grenade that explodes on impact throwing acid all over the place.
Ex02 Toxic: A grenade that emits clouds of a corrosive gas after 4 seconds.
Crafts:
Cocoon: Biohazard's standard transport ship. Can also function as a huge acid bomb when destroyed.
I would like to thank all the people who made tutorials for CC.
Links for the tutorials and information I used to make this mods:
http://forums.datarealms.com/viewtopic.php?f=8&t=5882
http://forums.datarealms.com/viewtopic.php?f=73&t=17955
http://wiki.datarealms.com/Lua_Syntax
http://www.moddb.com/mods/the-crowguard/tutorials/creating-your-first-cc-modification
http://forums.datarealms.com/viewtopic.php?f=1&t=18296
http://forums.datarealms.com/viewtopic.php?f=1&t=10247&hilit=Template
Biohazard: An influential research group dedicated to the development of biochemical technology. Their acid-based arsenal was especially projected to bring an extremely painful death to their enemies.
Suport for unmapped lands2 and void wanderers!
To enable this tech on unmapped lands2 or void wanderers go to your cortex command folder, open unmappedlands2 / voidwanderers.rte, open the factions folder, then open Factions.cfg file with notepad and add the line: Biohazard.rte
Done, that should work.
Stuff List:
Actors:
Biotroop: An artificial life form developed exclusively for war. Is tough in battle and self-regenerates over time while still wears its armor.
Infector: A virulent unit created to cause chaos by blowing clouds of corrosive gas. Its huge gas stock allows it to fire for very long time.
Acid Trap: Put it inside your bunker. Make sure to put it anywhere above, to make it rain acid on top of intruders. Properly placeable only during bunker editor.
Mastermind: The cloned mind of one of Biohazard leaders. Controls all your stuff, so keep it safe!
Weapons:
Ac01 Sprayer: A one-hand acid sprayer. Good at close combats.
Cp01 Machinegun: A machine gun that shoots acid capsules. When the capsule breaks it releases the acid confined within.
Cp02 Launcher: The Cp02 Launcher is a light explosive weapon that throws explosive acid capsules.
Gs01 Blower: This cruel weapon throws blows of a corrosive gas. The gas remains active for some time, melting every thing that cross it's path.
Ac02 Burst: The bigger version of the acid sprayer. Can launch large amounts of acid at pretty impressive distances.
Gs02 Sniper: A sniper rifle that shoots capsules full of a corrosive gas. When the capsule breaks it releases the gas.
Cp03 Autocannon: An automatic cannon that shoots big acid capsules. Melt your enemies down in very little time!
Ms01 Rainfall: The Ms01 Rainfall gives a whole new meaning to the "acid rain" concept. Its rocket releases a cloud of gas that precipitates into an acid storm! This rain is sure to ruin more than clothes...
Tools:
Tl01 Thruster: The Tl01 Thruster is a helping device for heavy units. Aim at some direction and fire to jump to the location.
Tl02 Digger: A digger that works on little bursts to don't overheat.
Bombs:
Ex01 Melter: A grenade that explodes on impact throwing acid all over the place.
Ex02 Toxic: A grenade that emits clouds of a corrosive gas after 4 seconds.
Crafts:
Cocoon: Biohazard's standard transport ship. Can also function as a huge acid bomb when destroyed.