[SP/MP] Siege of Kavala Defense Module W/ Zeus [Hardened Edition] для Arma 3
Defend the last evacuation point from the invading CSAT forces. This mission requires no additional addons, Zeus has been intergrated for a more RTS style defense.
www.tacticalcreations.org
There is an easier version of this currently on the workshop and you can find that in my content page.
This is still very basic but I will be working to upgrade this as much as possible.
This is a fairly easy defense mission and I will be working on more difficult ones at a later date.
For any bug reports or suggestions please feel free to leave a post.
Update 1-1:
- Moved the spawn for the CSAT Forces closer to Kavala as some players were thinking it did not work because of the arrival time of the enemy.
- Enabled the use of Air vehicles for the CSAT forces to increase the difficulty factor.
Update 1-2:
- Changed the amount of points required for the AI to spawn in Air units, preventing the spam of armoured helicopters.
- Added more objects into the extraction zone to make it look more like a millitary area, still very basic detail.
- Added a Virtual Arsenal for the players to use to configure their gear and loadout.
- Added in two additional playable soldiers to enable for up to three player COOP [Act as AI when not used as players].
- Decreased priority of the AI spawning air units for those who prefer a more land battle.
Known Bugs:
- Some vehicles will not advance on the sector to help sieze control, working on a fix for this.
www.tacticalcreations.org
There is an easier version of this currently on the workshop and you can find that in my content page.
This is still very basic but I will be working to upgrade this as much as possible.
This is a fairly easy defense mission and I will be working on more difficult ones at a later date.
For any bug reports or suggestions please feel free to leave a post.
Update 1-1:
- Moved the spawn for the CSAT Forces closer to Kavala as some players were thinking it did not work because of the arrival time of the enemy.
- Enabled the use of Air vehicles for the CSAT forces to increase the difficulty factor.
Update 1-2:
- Changed the amount of points required for the AI to spawn in Air units, preventing the spam of armoured helicopters.
- Added more objects into the extraction zone to make it look more like a millitary area, still very basic detail.
- Added a Virtual Arsenal for the players to use to configure their gear and loadout.
- Added in two additional playable soldiers to enable for up to three player COOP [Act as AI when not used as players].
- Decreased priority of the AI spawning air units for those who prefer a more land battle.
Known Bugs:
- Some vehicles will not advance on the sector to help sieze control, working on a fix for this.