[SP] Ravage DayZs on Esseker [UPDATED] для Arma 3
A cooperative 4 player mission based on this single player version can be found here:
[COOP/1-4] The Escape
Based on the Ravage framework mod, this is an open-world post apocalyptic survival mission on Esseker map.
Roam and survive the wastelands of the devastated Esseker, fighting for your life among other survivors whilst chased by the undead.
[strike]
Requirements:
Mission also requires Ravage 0.1.55 which is not currently listed on steam workshop.[/strike]
Highly recommended but not required:
Left Shoulder Scripted Weapon
Arma Enhanced Movement
FAQs:
Questions regarding Ravage mod can be answered in the Ravage Wikia.
Mission compatibility:
Fully compatible with: (equipment,weapons,vehicles)
RHS Escalation (equipment,weapons,vehicles)
CUP (equipment,weapons,vehicles)
WarfareThai (equipment)
Iron Front Lite (equipment)
Friths Ruin (equipment)
Mission Incompatibility:
Mission is incompatible with TPW MODS.
Features:
Random heli crashes and supply drops during your gameplay.
Caching for AI units,vehicles,helis,boats etc. for increased performance.
Dynamic thunder storms happening random during the day with overcasted weather.
Dynamic ground fog happening mostly during the night or the coldest hours of the day.
Chance for snow during the colder hours of day or night.
New foggy breath effect for all the units (except zombies) using tpw fog script.
4x time acceleration for day time, 12x for night time (5 mns/h). (Ravage is 4x by default).
Only walkers (roaming) zombies, graveyard hordes.
Rabbits,chickens,sheeps,goats as ambient animals,specified animals are deleted for fps gain.
New dynamic real weather script.
Dynamic fog (mist) effect happening random depending the temperature and dewpoint stats.
Rain FX visual enhancements using tpw mod scripts.
No vehicle wreck spawn (Esseker has many already),hand placed vehicles (RHS,Civilian) across map,usually devastated with a chance of 1% of intact vehicles.
One predefined central radiation zone.Zone centered in the industrial Esseker area.
Randomly generated radiation zones on each mission start.
Survivors strongholds,territories camp (Blufor,Opfor,Independent,"Civilian") with bonus inventory items and intact vehicles.
10 random start up points.
Random start up gear.
Several locations on the map have been fortified,locations are cleverly picked and fortified to help where the action strikes.
Many POIs to visit across map,something like civilians apocalypse getaways with radios playing news about virus spread,places where you could rest,eat and sleep as well.
And many more waiting for you to explore.
Known issues.
[i]Vehicles get stuck in ground sometimes, no fix so far (known terrain problem).
(temporary workaround, remove at least one wheel and replace)
Credits:
RonhillUltra - Terrain
CUP Team - Terrains Core assets
CBA Team -Functions, haleks - Ravage mod
RHS Team - RHS escalation assets
Baraban for his outbreak missions which were my inspiration for making this mission.