Antistasi - Liberators of Chernarus для Arma 3
!!!no longer being worked on!!!
all files have been passed on to the Antistasi community version devs who will probably release their own ports in due time!
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Antistasi port to chernarus by Evoke
Original creator of Antistasi: Barbolani, send any non-port related feedback to him at http://a3antistasi.enjin.com/ or on the steam workshop page for antistasi altis.
other ports: https://steamcommunity.com/sharedfiles/filedetails/?id=1392347518
tutorial: https://www.youtube.com/watch?v=4cCzclv6uwM&feature=youtu.be
running on: antistasi 1.4.0.2
A Persistent Whole Map mission, for SP (via a LAN server) or MP Coop, focused on Resistance Infantry and Guerrilla Tactics.
Features:
- Chernarus is in an All vs All war on which the players play the role of rebels fighting against freign invaders.
- Around 18 possible Sidemissions which may happen everywhere. Assasination, Logistics, Destroy Assets, Rescue POWS, Conquer Missions in a wide variety on each type.
- PvP Element: NATO players can join and try to disrupt rebel operations.
- Possibility of Undercover Operations, same as a Resistance soldier can do.
- AI Enemy Commander which reacts to your movements and manages his resources.
- Enemy Network Comms that may be disrupted.
- Persistent Stat Save System: You won't loose game or server progress upon a game update.
- Enhaced AI Squadmate control.
- Playable in SP (via a LAN server), MP, and persistent open server MP.
- Cooperate while compete to be the commander of your side (MP Only)
- Build minefields, improve bases with static weapons which AI will use.
- Chernarus gets destroyed as long as the war evolves.
- From Guerrilla ambushes in the begining to BIG battles at the end.
- Integrated Mods: TFAR, ACE3, ACRE, FFAA and RHS. None of them mandatory.
Original author's website: http://a3antistasi.enjin.com/
_Port related_ feedback is welcome (example: zone locations), don't ask me to add or remove features I just make sure the mission works on other islands.
basic clientside arma mission troubleshooting: if you run into issues, first disable all mods besides CUP terrains -core and CUP terrains - maps and then run the mission, if the mission works fine then the issue is somewhere in the mods that you use.
Start applying mods 1 at a time and launching the mission after each mod until you finally find the one that breaks the mission. Trust me, you can live without that one mod.
all files have been passed on to the Antistasi community version devs who will probably release their own ports in due time!
----------------
Antistasi port to chernarus by Evoke
Original creator of Antistasi: Barbolani, send any non-port related feedback to him at http://a3antistasi.enjin.com/ or on the steam workshop page for antistasi altis.
other ports: https://steamcommunity.com/sharedfiles/filedetails/?id=1392347518
tutorial: https://www.youtube.com/watch?v=4cCzclv6uwM&feature=youtu.be
running on: antistasi 1.4.0.2
A Persistent Whole Map mission, for SP (via a LAN server) or MP Coop, focused on Resistance Infantry and Guerrilla Tactics.
Features:
- Chernarus is in an All vs All war on which the players play the role of rebels fighting against freign invaders.
- Around 18 possible Sidemissions which may happen everywhere. Assasination, Logistics, Destroy Assets, Rescue POWS, Conquer Missions in a wide variety on each type.
- PvP Element: NATO players can join and try to disrupt rebel operations.
- Possibility of Undercover Operations, same as a Resistance soldier can do.
- AI Enemy Commander which reacts to your movements and manages his resources.
- Enemy Network Comms that may be disrupted.
- Persistent Stat Save System: You won't loose game or server progress upon a game update.
- Enhaced AI Squadmate control.
- Playable in SP (via a LAN server), MP, and persistent open server MP.
- Cooperate while compete to be the commander of your side (MP Only)
- Build minefields, improve bases with static weapons which AI will use.
- Chernarus gets destroyed as long as the war evolves.
- From Guerrilla ambushes in the begining to BIG battles at the end.
- Integrated Mods: TFAR, ACE3, ACRE, FFAA and RHS. None of them mandatory.
Original author's website: http://a3antistasi.enjin.com/
_Port related_ feedback is welcome (example: zone locations), don't ask me to add or remove features I just make sure the mission works on other islands.
basic clientside arma mission troubleshooting: if you run into issues, first disable all mods besides CUP terrains -core and CUP terrains - maps and then run the mission, if the mission works fine then the issue is somewhere in the mods that you use.
Start applying mods 1 at a time and launching the mission after each mod until you finally find the one that breaks the mission. Trust me, you can live without that one mod.