Antistasi - Chernarus Redux для Arma 3
!!!no longer being worked on!!!
all files have been passed on to the Antistasi community version devs who will probably release their own ports in due time!
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Antistasi port to chernarus redux by Evoke
Original creator of Antistasi: Barbolani, send any non-port related feedback to him.
other ports: https://steamcommunity.com/sharedfiles/filedetails/?id=1392347518
running on: antistasi 1.0.4 (21may)
Requires CUP terrains - core, CUP terrains - maps and chernarus redux
It uses all the same scripts as Warlords of the pacific with minor edits so here's the feature list adapted to cherno
A Persistent Whole Map mission, for SP or MP Coop, focused on Resistance Infantry and Guerrilla Tactics.
Features:
- This is in an All vs All war on which the players play the role of rebels fighting against freign invaders.
- Around 18 possible Sidemissions which may happen everywhere. Assasination, Logistics, Destroy Assets, Rescue POWS, Conquer Missions in a wide variety on each type.
- PvP Element: NATO players can join and try to disrupt rebel operations.
- Possibility of Undercovered Operations, same as a Resistance soldier can do.
- AI Enemy Commander which reacts to your movements and manages his resources.
- Enemy Network Comms that may be disrupted.
- Anything may happen, anytime, anywhere.
- Persistent Stat Save System: You won't loose game or server progress upon a game update.
- Enhaced AI Squadmate control.
- Playable in SP, MP, and persistent open server MP.
- Cooperate while compete to be the commander of your side (MP Only)
- Build minefields, improve bases with static weapons which AI will use.
- The cities get destroyed as the war evolves.
- From Guerrilla ambushes on the begining to BIG battles at the end.
- Integrated Mods: TFAR, ACE3 and RHS-AFRF. None of them mandatory.
Feedback is welcome.
*known issues: the civilians are happy to run around in shorts during the apocalypse, should i keep it as is or can anyone recommend a civvie mod that would fit this? (would add a new dependency)
all files have been passed on to the Antistasi community version devs who will probably release their own ports in due time!
----------------
Antistasi port to chernarus redux by Evoke
Original creator of Antistasi: Barbolani, send any non-port related feedback to him.
other ports: https://steamcommunity.com/sharedfiles/filedetails/?id=1392347518
running on: antistasi 1.0.4 (21may)
Requires CUP terrains - core, CUP terrains - maps and chernarus redux
It uses all the same scripts as Warlords of the pacific with minor edits so here's the feature list adapted to cherno
A Persistent Whole Map mission, for SP or MP Coop, focused on Resistance Infantry and Guerrilla Tactics.
Features:
- This is in an All vs All war on which the players play the role of rebels fighting against freign invaders.
- Around 18 possible Sidemissions which may happen everywhere. Assasination, Logistics, Destroy Assets, Rescue POWS, Conquer Missions in a wide variety on each type.
- PvP Element: NATO players can join and try to disrupt rebel operations.
- Possibility of Undercovered Operations, same as a Resistance soldier can do.
- AI Enemy Commander which reacts to your movements and manages his resources.
- Enemy Network Comms that may be disrupted.
- Anything may happen, anytime, anywhere.
- Persistent Stat Save System: You won't loose game or server progress upon a game update.
- Enhaced AI Squadmate control.
- Playable in SP, MP, and persistent open server MP.
- Cooperate while compete to be the commander of your side (MP Only)
- Build minefields, improve bases with static weapons which AI will use.
- The cities get destroyed as the war evolves.
- From Guerrilla ambushes on the begining to BIG battles at the end.
- Integrated Mods: TFAR, ACE3 and RHS-AFRF. None of them mandatory.
Feedback is welcome.
*known issues: the civilians are happy to run around in shorts during the apocalypse, should i keep it as is or can anyone recommend a civvie mod that would fit this? (would add a new dependency)